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superx140
Member Since 27 Jun 2011Offline Last Active Yesterday, 08:19 PM
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Topics I've Started
Will We See An Update To Tiles In Room Editor?
09 June 2013 - 08:11 PM
I would really like to see the same thing happen to the tiles in the room editor. Right now you have to right click a tile and edit it propities to rotate in be using a digit value. Why don't YYgames make it possible to rotate and scale a tile in the same way? It doesnt seem to be to much work, as the funktion is already there; but just hidden behind a menu.
I would also like to see a way to hide and solo a specific tile layer you are working on. Because right now its har to 'paint' a level using tiles - but you still know that tiles are the most optimal way to create levels (like in a detailed platformer game).
So my wish to YoyoGames. Please update the room editor for the tiles too. Is this ever going to happen, or is there some delphi problem that revents that?
My Game Works On Ipad 4 But Crashes On Ipad 2?
12 April 2013 - 06:11 PM
I'm currently working on a game for iPad using retina graphics. To make it compatible with iPad 2 too, all images are scaled by using image_xscale = 0.5 and image_yscale = 0.5. This makes everything fit on both 1024x768 and 2048x1536 and keeps the sharp resolution in 2048x1536. The game also makes use of surfaces at some points.
This has worked for a long time, but after some time only testing the game on iPad 4, I tried on the iPad 2. The game works very well on iPad 4, but on iPad 2, it crashes at room change somewhere in the game ( so the game can start, but crashes at some point ).
My question is: Why does the game crash? Is it because of the iPad 2 not being able to handle the graphic? or is anything else wrong? I mean - i would expect it to run slower - but not to crash... would it be better to make two different versions of the game or what?
Tilt device to create 3d illusiom with parallax?
11 November 2012 - 10:23 AM
I use the following code:
Create event:
var i;
for (i=0; i<8; i+=1)
{
background_x[i] = background_x[i] - 220;
background_y[i] = background_y[i] - 118;
xint[i] = background_x[i];
yint[i] = background_y[i];
}
dgtx = device_get_tilt_x();
dgty = device_get_tilt_y();
Step event:
var i;
for (i=0; i<8; i+=1)
{
background_x[i] = xint[i] + 40*i * (device_get_tilt_y()-dgty);
background_y[i] = yint[i] + 40*i * (device_get_tilt_x()-dgtx);
}
The code works and makes a nice effect, but there is a big problem. It is too sensitive to small movements, which makes the background shaking all the time.
I would of course like it to be more stead, but still make it move the same amount, when you tilt the device -so it should just sort out the smallest movement (shakiness)
The "device_get_tilt_y()-dgty" part returns a very small number between 0 and 2 - but closest to 1.
Does anybody have an idea on how to accomplish this awesome 3d looking effect, so that it looks just as great as it does in the main menu in the iOS game "Sqids" by the game bakers?
Draw tileLayer to surface?
10 November 2012 - 12:22 PM
Is it possible to draw just a tile layer to a surface? - and is it also possible if these tiles a semitransparent?
Server Database to use with GMS app?
28 October 2012 - 08:11 PM
But how do I make a system to save the levels to a server, so that people can share levels? I know it's a complicated thing to create a level database on a server, but I wan't to know if there's is some premade system I can install on the server to make this process easier (I'm going to use my own server)?
My idea is to have a database with the levels where people are able to upload and download levels and maybe rate them too. It would be nice if I'm also able to sort the levels by highest rated and stuff like that.
If a premade system doesn't exist, am I would like to know if you have any other ideas about how to do it.
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