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RPSR1994

Member Since 10 Jun 2011
Offline Last Active Feb 23 2013 09:50 PM

Topics I've Started

Program Return Argument

14 December 2012 - 05:10 PM

Hello GMC,

I am currently learning C in my degree and I was wondering  "Is there a way to know what integer was returned by a certain console program that was written in C?"

This of course extends to any return type you might have in you C console program, but this is in my case more applicable to programs that have this form:
int main(void /*or probably not*/)  {
    // (...)
    return 0 /*or other integer*/;
}

I would like to be able to do this is pre-Studio GameMakers and in the LITE version, so I would like to know if there is a way to do it.

Also, please note that I know that I could write the return integer in a file and then read it with GM, but I want to know if there is a direct way of doing it.

Thanks in advance

GM:S Free: Compiling games to Windows

22 September 2012 - 11:29 PM

Hello,

I just started using GM:S Free and there are a couple of things I can't do and I don't know why...

When I was using GM8.1 I could press the "Run" button whenever I wanted and it would create a instance of the game to test/play/whatever. When I wanted to publish the game I would create a standalone .exe file and distribute it.

In GM:S Free I tried clicking the "Run" button and nothing happens!! Then I tried compiling and it presented two options: installation package or zip file. In the first one a .exe is created, I run it and it is supposed to intall the game. I then click the link for the game and the game can't be found... no .exe file was created on the destination folder except the uninstall. In the zip file, it only has a dll and a .win file, no exe either.

How am I supposed to compile in GM:S for Windows? Is it a problem with the software, with my PC, a mistake made by me or is it supposed to be like this and used in another way?

Thanks in advance

Antivirus Tower Defense

22 September 2012 - 05:27 PM

Hello GMC,

I am developing a Tower Defense game based on antiviruses and viruses, but I am having trouble naming the towers.

If anyone has any ideas for names I would highly appreciate it. There will be a list of the already thought tower names, virus names and credit list to the people that help me in this task. Also, the more you help, the higher you're placed in the credits.

Thanks in advance

Towers:

Virus:

Credits:

GM:S Windows Compile

18 September 2012 - 02:12 PM

Hello,

I just started using GM:S Free and there are a couple of things I can't do and I don't know why...

When I was using GM8.1 I could press the "Run" button whenever I wanted and it would create a instance of the game to test/play/whatever. When I wanted to publish the game I would create a standalone .exe file and distribute it.

In GM:S Free I tried clicking the "Run" button and nothing happens!! Then I tried compiling and it presented two options: installation package or zip file. In the first one a .exe is created, I run it and it is supposed to intall the game. I then click the link for the game and the game can't be found... no .exe file was created on the destination folder. In the zip file, it only has a dll and a .win file, no exe either.

How am I supposed to compile in GM:S for Windows? Is it a problem with the software, with my PC  or a mistake made by me?

Thanks

Isometric Battleships

17 September 2012 - 07:39 PM

Hello,

I am currently developing an isometric turn-based battleship game and I would like some temporary art (just to help making some adjustments to the coding and to release a beta version). Since it is only temporary I just want something simple but so that I'm not asking a lot of different sprites (for a lot of different battleships) I would like something like this:

I divided the ships into three sections:
- The main body;
- The engines;
- The weapons;

The maximum total size of the ships should be around 128x64 pixels;

If I had three different sprites of each battleship part I would be able to create a lot of different ships, enough for my game, and since this is temporary work, the pieces don't even have to "fit".

Also, people that help will probably be contacted to do the artwork of the full project (it is a non paid project, but I will implement a way of paying everyone that helped)

Thanks for reading this