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beastygames244
Member Since 04 Jun 2011Offline Last Active Aug 14 2011 05:19 PM
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Topics I've Started
question about d3d colliding
31 July 2011 - 11:17 PM
is there a code that will make my player collide evenly with a tower model made of blocks?(my player is made of blocks)
noclip
30 July 2011 - 07:31 PM
how can i make noclip move up and down along the z axis?like follow the mouse wherever it goes?link.
Pokemon Cliffs
29 July 2011 - 11:58 PM
how can i get pokemon cliffs in This Game from somthing called oCliff?
whenever i try to load a 3rd person model...
09 July 2011 - 05:42 PM
whenever i try to go to 3rd person,i have a torso that draws ,but it keeps turning invisible,my code:
1st:create:
torso = d3d_model_create();
d3d_model_load(torso,'Models/torso.gmmod');
draw(ignore everything before else):
if first_person
{
//draw gun
d3d_set_hidden(0);
d3d_transform_set_identity();
d3d_transform_add_scaling(.25,.25,.25);
d3d_transform_add_rotation_x(+16)
d3d_transform_add_rotation_y(+16);
d3d_transform_add_rotation_z(+16);
d3d_transform_add_translation(x,y,z+look_height);
d3d_model_draw(obj_loader.mod_gun,10+gun_recoil,10+lengthdir_x(.5,gun_frame/2),-10+lengthdir_y(.5,gun_frame),obj_loader.tex_gun);
d3d_transform_set_identity();
d3d_set_hidden(1);
}
else
{
d3d_model_create()
d3d_model_draw(torso,0,0,0,background_get_texture(torso_bac));
}
1st:create:
torso = d3d_model_create();
d3d_model_load(torso,'Models/torso.gmmod');
draw(ignore everything before else):
if first_person
{
//draw gun
d3d_set_hidden(0);
d3d_transform_set_identity();
d3d_transform_add_scaling(.25,.25,.25);
d3d_transform_add_rotation_x(+16)
d3d_transform_add_rotation_y(+16);
d3d_transform_add_rotation_z(+16);
d3d_transform_add_translation(x,y,z+look_height);
d3d_model_draw(obj_loader.mod_gun,10+gun_recoil,10+lengthdir_x(.5,gun_frame/2),-10+lengthdir_y(.5,gun_frame),obj_loader.tex_gun);
d3d_transform_set_identity();
d3d_set_hidden(1);
}
else
{
d3d_model_create()
d3d_model_draw(torso,0,0,0,background_get_texture(torso_bac));
}
Developing Game Idea - Need A Team
04 June 2011 - 09:11 PM
note:this gmk will run for the following gms:
and gm 8.1
okay,next, i need a couple of positions filled in:
first of all,
positions:
:GM7:1).graphic designer
:GM7:2).merging minigames in the mix and sending it to me.(beastygames244)
:GM7:3).small code snippets
______________________________________________________
:GM8|1).improved graphic designer
:GM8|2).large code snippets
:GM8|3).level designers
:GM8|4).story designers
:GM8|:5).cutscenes
______________________________________________________
gm 8.1|1).background designing
gm 8.1|2).using draw_self() functions
gm 8.1|3).most extended coding needed
gm 8.1|4).cutscenes
ALL HELP WILL BE APPRICIATED,AND CREDITED.BE SURE TO SEND ME A MESSAGE THROUGH YYG.IF YOU ARE INTRESTED.CONTACT ME FOR MORE INFORMATION.
okay,next, i need a couple of positions filled in:
first of all,
:GM7:1).graphic designer
:GM7:2).merging minigames in the mix and sending it to me.(beastygames244)
:GM7:3).small code snippets
______________________________________________________
:GM8|1).improved graphic designer
:GM8|2).large code snippets
:GM8|3).level designers
:GM8|4).story designers
:GM8|:5).cutscenes
______________________________________________________
gm 8.1|1).background designing
gm 8.1|2).using draw_self() functions
gm 8.1|3).most extended coding needed
gm 8.1|4).cutscenes
ALL HELP WILL BE APPRICIATED,AND CREDITED.BE SURE TO SEND ME A MESSAGE THROUGH YYG.IF YOU ARE INTRESTED.CONTACT ME FOR MORE INFORMATION.
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