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DarksideX

Member Since 30 Jan 2005
Offline Last Active May 03 2013 03:30 PM

Topics I've Started

Failed Guardian

24 September 2011 - 12:25 AM

Failed Guardian

Posted Image
Posted Image
Posted Image


Download Link : 64digits (4,2 mb zip)
No resolution change
Genre: Platformer/Shooter


-Ali

Materia - v1.0

28 August 2011 - 08:14 PM

Materia


Posted Image


The Game:
Materia is a platformer where you jump/avoid obstacles/collect stuff and eventually solve puzzles.
The ultimate goal in each level is to collect all green shards and reach for the exit.
There is currently only 1 chapter, Tutorial

Screen1:
Spoiler

Screen2:
Spoiler


Download Link: Click Here (64Digits)
Info: 4.76 mb zipped , no resolution change


The Story:
     The different materia:
     Creation Materia
     Destruction Materia
     Darkness Materia
     Mystic Materia
     Energy Materia - Yellow
     Magnetic Materia - Purple

The player will interact with the different materia in their own way.

Eviin, the main protaganist is a creature made solely of Creation Materia. Eviin is from the planet of creation (Victus). He broke one of the laws of creation and was banished to the planet of destruction (Contristo)
When he entered the atmosphere of Contristo his body could not withold its form because of the massive amount of Destruction Materia on the planet. So the only thing that landed was his head. Now he must find a way to perserve his existence..

The Editor:
The levels are made in the built in level editor. The editor will have many different themes:
Crystal Cave, Lush Forest, , Underwater,  Inside Monster,  Desert, Aztec Ruins,  Snowy mountain, Cloudy sky ..
Only Crystal Cave is in the demo.
The editor is not avaiable in this demo. But it is fully working. I made the tutorial levels with it.

Some random features are:
-Basics (placing, deleting, paintbucket, adjusting level size, background, music)
-Placement of movement object, adjusting their speed
-Placement of story triggers (So you can make your own cutscenes)
-Many subcategories as Terrain, Scenery, interactables, pickups, hazards, enemies, triggers, story triggers
-Ambient setup (Lightning, Rain, Wind, Eartquake, etc.. will make the levels look very different even in the same theme)

And then you can compile a bunch of levels into a chapter witch will be played in consequence on the star map. Just like the tutorial chapter.

Editor Screen:
Spoiler

Editor Video (Me making a random level) : Youtube

Summary:
Please leave a comment or two, Tell me how your experience was, I really would like to know what was annoying or out of place for example. Also report any bugs you encounter.
Your feedback will shape the game.

Note: Music and Sfx are temporary.

-Ali

Edit: I just noticed that I forgot to explain water in the tutorial. Hold the mouse to swim! Thats all =)

Rotating a sprite with centered origin distortion

12 August 2011 - 05:35 PM

Yes. Like the title says. This is really annoying me.

The sprite has the origin centered and is 16x16 in size.
In the create event of the object I have:
image_angle = choose(0,90,180,270);
The result is a small space between the objects like this:
Posted Image

I realize that gm cannot set the origin at the true center of the sprite because of it being a even number.
So I searched and found an answer from IceMetalPunk, he said:

So something like this?:
x = xstart+ cos(degtorad(image_angle))*0.5;
y = ystart+ sin(degtorad(image_angle))*0.5;

Did not work either! Same result..

So I tried to do it manually like this:
switch(image_angle){
case 0:
x=xstart+.5;
y=ystart;
break;
case 180:
x=xstart-.5;
y=ystart;
break;
case 270:
x=xstart;
y=ystart+.5;
break;
case 90:
x=xstart;
y=ystart-.5;
break;
}
That didnt help either! Same result..

So my question is. Is there a way??
Thanks for your time =)

-Ali

The Third Assassin

23 July 2011 - 10:40 PM

The Third Assassin


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"TTA" is a small project im working on from time to time.
Use your stealth abilities to hide/move silently and then assasinate enemy guards
Player will be able to take on contracts with varying objectives
Many tools of assassinations will be added. Shurikens/ropes/poisions etc..
Currently there is a tutorial and a short area after that
This is still early in development, I put it up on the forums only to get some feedback


Try it and dont forget to leave a comment/opinion/complaint/idea!

Game Info
Download: 64digits
Size: 1.33 zipped
Resolution change: No
Controls: Keyboard


-Ali

Red Army (Wip name) Original Fighter

31 May 2011 - 11:50 PM

Red Army (Wip Name)


Welcome!

This is a fighting game I currently am working on. Right know, i have a stable fighting system, with combos, match system and lots more. The concept of the fighting system is to build your own combos. (Example given in Game Info)
AI is there aswell



Screen1 - Special Finish
Screen2 - Dismemberment (old)

The game looks better ingame!

DOWNLOAD: 64digits (zipped 2.45 mb)
Resoultion change: No

Controls:
Press ENTER to select in the menu

Left/Right arrows - Move right (Double tap to quick dash)
Up arrow - Jump
Down arrow - duck

Punch - P
Kick - O
Block - Z
(Read game info for the rest - F1)

Features:
-Limb animated sprites (Made with my own animation program)
-Smooth animations
-2 character (1 secret)
-2 Level
-Blood system (Sticks to limbs)
-Dismemberment (Only final hit ;) )
-Temporary music
-Temporary Sfx

Todo list:
-More characters (maybe 10, 5 human,5 demon)
-More levels
-Different costumes
-A few gamemodes
-A story mode
-More special attacks
-Ultimate attacks
-Skill meter (for extra stuff to do, example: counter)
-Yea and lots more hopefully

Story:
Unfortunatly there has been a demon invasion, so half of the earth is layed to waste. Demons now try to invade the rest of the planet but the humans are resistant.

I would like to know if people are having FPS issues.
Dont forget to leave a comment. Specially if you found a bug or was annoyed by some part of the game. Or if you have an idea!

Thank you playing!
-Ali

Secret:
Beat the AI once to unlock EIN, he is currently in the making so he does not have any special attacks. And yes it is possible to beat the Ai, I did it in the video.