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namakemono

Member Since 14 May 2011
Offline Last Active Jul 11 2011 12:53 AM

Posts I've Made

In Topic: Sprite Animtaions

03 July 2011 - 03:17 PM

I have GM for Mac, but the image_index variable works just fine for me.  Are there any other pieces of code in the game that are interfering with this?


I have other codes, scripts, objects, and controllers present.  They are working fine, it's until I activate the specific controller for what I'm trying to accomplish the draw_sprite index do I run into any sort of hindering problem.
If the controller had a sprite, it would show, maybe it's a problem with the sprite?  It's worked fine in another previous test game.
Did you want to give it a try?

In Topic: Sprite Animtaions

03 July 2011 - 04:23 AM

It's more like part of the game, and 1.2 mb to boot...
I wouldn't mind trying to give it to you, but I don't do hosting sites and I have Lite for Mac.
If you have Mac I might be able to email it to you, but beyond that I think I'm just stuck on my own.

In Topic: Sprite Animtaions

03 July 2011 - 04:14 AM

Same thing occurred.
Other draw functions are working fine, albeit the only motion is simple speed and direction.
I don't know what else to tell you...

In Topic: Sprite Animtaions

03 July 2011 - 04:05 AM

I'll try it on another computer...
For now thanks for trying

In Topic: Sprite Animtaions

03 July 2011 - 03:51 AM

I haven't even heard of set_automatic_draw() so I don't suspect that to be a problem.
I tried screen_refresh, but only the first subimage appeared and nothing else.
Screen_redraw does nothing.
What do you mean by surface?