with cam{
other.x=x+lengthdir_x(other.dist,cam.direction)
other.y=y+lengthdir_y(other.dist,cam.direction)
other.z=other.dist*((arctan(pitch)))
}
//dist=distance from camera
this almost works except it is way too sensitive. when looking up and down the object goes flying in that direction drastically. I tried dividing by constants but it seems to have no effect. If you can help me out I would greatly appreciate it.



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