Jump to content


fluffydino2000

Member Since 19 Apr 2011
Offline Last Active May 11 2013 12:10 PM

Topics I've Started

Sui Generis

11 November 2012 - 12:24 AM

Sui Generis is a very promising RPG that includes an innovative combat system and an exceptional engine.
Check it out, and spread the word!
http://www.kickstart...863/sui-generis

Mini Maze

25 June 2012 - 05:37 PM

Hey there, I've been making a game called Mini Maze for a few days now and I'm trying to think of new items/mechanisms to add to it.

The game is lots small, top-down, maze-like puzzles in which the player, a blue square, must navigate to the finish. It is grid like in level design and has a very simple art style. Currently, there are three mechanisms to separate it from other maze games and make it a puzzle:

  • Crates, pushable obstructions to the player.
  • Pressure plates which remove fake walls while pressed. (can be pressed by a Crate)
  • Teleporters, Sender and Reciever of Crates and the Player.
I have two other ideas which I am not entirely sure of:
Firstly, metal crates, can be pulled by an electro magnet from five blocks away. Cannot be pushed manually but the electro magnet can. The issue with this is that I'm not sure how I shall turn the magnet on if it is moveable.
Secondly, Ice on which both players and other moveable objects slide on in the same direction until they are stopped, the player has no control of movement while sliding but does when stationary.

As well as feedback on those ideas, I would also appreciate more ideas. Any ideas will be appreciated as even if they don't suit the game, they may give me other ideas.

Thanks!

Opening Game Information

24 June 2012 - 01:20 PM

Hey there, I have a relatively simple question, or at least I think it is. I would like to know if there is a function to open the game information page (what happens when you press F1). More to the point, I have a menu button, and when I click it, I would like it to open the page.

If anyone knows how this can be done, it would be greatly appreciated, thanks.

Mexican Stand-off

04 September 2011 - 09:04 PM

The idea is you control a Mexican stand-off. You have a team of 8-16 people against a team of an equal amount. To start Everybody is stood in a circle and pointing their pistols to the people on their left and right (This will be members of the opposite team as they are stood in turn).

On your turn by selecting one of your team's members you can either aim, shoot or move that player. By "aiming" you can point his/her left or right hand at somebody else on the other team. By "shooting" the player you can shoot his/her left or right hand at whoever said hand is pointing at currently. Each person has a percentage hit chance with each of their hand (right is generally more accurate) which is relative to the distance of the shot. Thus move allows you to move left or right round the circle half of the distance to the next person (imagining there are two people each 10 feet on either side of you, moving left would move you 5 left). Allowing you to get closer/further away from enemies.

Another key feature is that if somebody shoots whilst somebody else is aiming at them they will automatically shoot at them. This doesn't apply to people who are shooting at someone else shooting.

If someone is shot they die and once there is everybody on one team is dead the opposing team wins. That is the game and I wondered if anyone had any ideas.

Inventory Issues

13 August 2011 - 10:45 AM

Hi GMC, I have an issue with my inventory, when you pick up an object it's added to a ds_list called inventory. The value that's added is the objects name, so I can call upon it's variables for descriptions and effects ect. but when you pick things up they get destroyed else the game would quickly become slow. Therefore when I try and call on a variable from it an error comes up saying unknown variable, I get why it does it but can't figure out how else to go about it. Can anybody help me?