
If you can animate but have trouble doing the dither-shading can you still post the outlines? (with the base colors if possible)
Size should be aproximatly the base size (29x55) <lol what a weird size, I musta cropped it from 32x64
View is platform (as the topic title stated)
A little info on the game. He is a monk, who found out his order is being corrupted, and he goes through the catacombs underneath the temple to find it's all so much worse than he thought. I can't give too much away, but I am serious about the project even if I can't post a demo. (it would give too much story away)
Animations Needed: (all must be at least 3 frames, preferably the number next to them)
In order of importance.
· Animation - [Frames] details
- Idle(breathing) - [3]
- Walking - [8]
- Jumping - [6] Knees bend and last frame pauses when moving upward
- Falling - [4] Arms /||\ to \||/ then last frame pauses when moving downward
- Landing - [3] Knees bend, then straighten to 3/4 view (the base)
- Ledge-hang - [1] Uhh. Hanging on a ledge...
- Flip - [6-8] A front flip. For a double jump later and jumping off ledges and ladders. Still not sure about this one.
- Turnaround - [3] From facing right (base) to facing left (base) last frame should not be the base. but first frame should
- Climbing - [8?] Simple hand over hand rope climbing. If possible one with legs hanging the whole time.
=) Thanks guys. I know this is a lot to ask, but I need this main character to be very smooth.
TMD
CREDIT SYSTEM-
Anyone who contributes at all will be put into the credits, with size and placement based on how much effort it looks like you put in.
Credits:
Spoiler



Find content
Male
