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TheMusicDork

Member Since 25 Mar 2011
Offline Last Active Mar 20 2013 10:37 PM

Posts I've Made

In Topic: Human Platform Character Outline Again

20 March 2013 - 10:37 PM

chumbucket has officially died >.<


In Topic: About exiting an object once entered

11 September 2012 - 03:03 AM

What are you trying to accomplish? So far I understand that you are trying to enter a ship. You might be better of with a distance_to_object(obj_ship_E)<1 instead of =0. But I have no idea what your script is supposed to do.


In Topic: YaruFPS: 3D collision engine

30 March 2012 - 09:23 PM

I believe there is a converter out there. If you have time to search the interwebs for it.

In Topic: Cinematic

27 March 2012 - 11:52 PM

just use timelines.

In Topic: Last Stop For Multiplayer Learning

25 December 2011 - 01:48 AM

would it be possible to have a "Lobby" so to speak as a server.
So I have a sever running all the time. And whenever someone wants to host a game. They show up in the lobby (the global host) as hosting a game. They are now a client (to the global host) and a host (to whoever joins their game). Once the (player) host ends the game they will stop the client process (of the global host) and no longer be visible in the lobby.
Did that make any sense? =P
Would this be possible?

(Bassically have a peer-to-peer connection. but have a overall server to allow peers to connect to one another without IP madness)