chumbucket has officially died >.<
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TheMusicDork
Member Since 25 Mar 2011Offline Last Active Mar 20 2013 10:37 PM
Community Stats
- Group GMC Member
- Active Posts 305
- Profile Views 5302
- Member Title GMC Member
- Age 18 years old
- Birthday February 20, 1995
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Gender
Male
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Location
Hawaii xD
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Interests
Im a very well rounded guy, althetic, smart, computer savy, musical.
Anyways, I found gamemaker with a google search and picked it up straigh away. Stopped using drag-and-drop within a month.
Descent Programmer
Voice Actor
Spriter :/ ...
Animator :/ ...
Musician
Peace,
TMD
13
Doing something right!
Latest Visitors
Posts I've Made
In Topic: Human Platform Character Outline Again
20 March 2013 - 10:37 PM
In Topic: About exiting an object once entered
11 September 2012 - 03:03 AM
What are you trying to accomplish? So far I understand that you are trying to enter a ship. You might be better of with a distance_to_object(obj_ship_E)<1 instead of =0. But I have no idea what your script is supposed to do.
In Topic: YaruFPS: 3D collision engine
30 March 2012 - 09:23 PM
I believe there is a converter out there. If you have time to search the interwebs for it.
In Topic: Cinematic
27 March 2012 - 11:52 PM
just use timelines.
In Topic: Last Stop For Multiplayer Learning
25 December 2011 - 01:48 AM
would it be possible to have a "Lobby" so to speak as a server.
So I have a sever running all the time. And whenever someone wants to host a game. They show up in the lobby (the global host) as hosting a game. They are now a client (to the global host) and a host (to whoever joins their game). Once the (player) host ends the game they will stop the client process (of the global host) and no longer be visible in the lobby.
Did that make any sense? =P
Would this be possible?
(Bassically have a peer-to-peer connection. but have a overall server to allow peers to connect to one another without IP madness)
So I have a sever running all the time. And whenever someone wants to host a game. They show up in the lobby (the global host) as hosting a game. They are now a client (to the global host) and a host (to whoever joins their game). Once the (player) host ends the game they will stop the client process (of the global host) and no longer be visible in the lobby.
Did that make any sense? =P
Would this be possible?
(Bassically have a peer-to-peer connection. but have a overall server to allow peers to connect to one another without IP madness)
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