Using Game Maker 8.0 Pro
Before I start, here is a screenshot of my game at 480x320-
Now here is what I'd like to do. I want the games resolution to be at 800x600 but that would make the character sprite look extremely small. I know view ports exists but every time I set the port to something like 800x600 and leave the view on screen at 480x320, it makes the pixels look terrible. Does anyone know what size I should set the view on screen using the character in that image (actual character size) that won't stretch the pixels at an awful rate while still maintaining the 800x600 resolution? Thank's!
You should strive to keep the view port and view size the same ratio so the pixels can remain square. An example would be half of 800x600, which is 400x300. If you set it to some arbitrary value like 480x320, the ratio is messed up and the resulting image would end up having to be stretched in someway or the other just to fit.
So I guess, I'm kind of in a pickle here huh? You see, my sprite is pretty small but I wanted to team up with my friend and he wants to make more HD vector graphics exported to PNG and have a resolution of 800x600 like most MMORPG game such as Maple Story or something. Switching the games view between each game mode (ship in space= 800x600 and on foot=480x320) would simply look terrible during mid game. I'd like to avoid creating a new sprite since I've busted my butt making the sprite set I currently have but I don't know what to do here. Any ideas?
I'm not sure what you're asking... :x



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