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zehevi

Member Since 15 Mar 2011
Offline Last Active May 17 2013 10:52 PM

Posts I've Made

In Topic: Problem Testing On Android Device

30 April 2013 - 09:05 PM

If you ever get totally stuck, then dropbox for Android will install APKs and let you test that way.

 

I've noticed that on the wiki page but the drawback with that option is

the fact that I didn't want to buy the android / IOS exports untill I've seen it in action.

I trust you guys at yoyo for doing great job for so many years but watching it while it worked made me admire you guys.

 

Thanks for the great work.

Zehevi, GM fan since V.4.


In Topic: Problem Testing On Android Device

30 April 2013 - 06:31 AM

Thanks for the reply Manuel,

this provided some important info to me as I'm new to android development.

I followed your instructions and I figured out my adb over wifi was off.

After enabling it all works great! 

 

Thanks alot, 

Zehevi.


In Topic: Hosting A Game Server

23 April 2013 - 04:49 PM

That clears few things up, thanks.


In Topic: "Compile Finished" and does nothing?

07 April 2013 - 06:01 PM

Sometimes the debugger doesn't report on an error, especially when happening on the create / game start events.

Try to run one of the tutorials came with GM:S, if it works you should look for errors in your code.

 

Zehevi.


In Topic: Networking Techblog Article Posted

01 March 2013 - 08:00 PM

This is truly amazing, I wasn't expecting the release of network functions so early.

There's only one thing that bothers me,
by reading the manual I understand that I cannot create a server that will listen to both UDP and TCP ports?
I fear that the reason for it is the constant use of async_load variable which will be overwritten by 2 different listening sockets.
A Hand-Shake could be created with a UDP packet for special cases, but it is far slower then using TCP.

Second thing I'd like to know is how does "network_send_raw" function packs the data?
Just stack it in string? is there anything seperating one piece of data from another?

Thanks in advance, and thank you for your hard work,
Zehevi.

Edit:
OK I feel stupid but creating an object for each listening port should solve my first problem?
One object listen to UDP and second object will listen to TCP? Is that possible?