I'm trying to make an RPG but obviously I can't have one huge room, how do I make it so when my character walks out of room1 at the left side he enters room2 at the right side and the correct y position?
hey, I'm trying to make text boxes for my RPG (for quests and such)
and I want to make the game know at what position the mouse is clicking so I don't have to make a seperate object for every button for every text object. For instance I have this:
(612x144, the button is 80x32)
So how do I make it know that I've clicked that part of the drawn sprite so I can code what happens when you click the button? Or should I make the text box be an object that moves with the camera instead of a drawn sprite?