I want to set the variable hp relative to -100, but +%global.spellpower, so if global.spellpower would be set to 10, hp would be set relative to 110. Does anyone know how I could do this?
sorry if it's a bit confusing.
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Flygonair
Member Since 13 Mar 2011Offline Last Active Apr 03 2013 11:12 PM
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How do I use variables with percentages?
28 January 2013 - 03:30 PM
Any way to make this script smaller?
23 December 2012 - 08:56 PM
if global.sprdir = 0
{
if (global.skin == 0) draw_sprite(skin_0,0,self.x,self.y);
}
if global.sprdir = 1
{
if (global.skin == 0) draw_sprite(skin_0,1,self.x,self.y);
}
if global.sprdir = 2
{
if (global.skin == 0) draw_sprite(skin_0,2,self.x,self.y);
}
if global.sprdir = 3
{
if (global.skin == 0) draw_sprite(skin_0,3,self.x,self.y);
}global.sprdir is the direction the character is facing, is there any way to make the subimg the same amount as global.sprdir automatically so I don't have to repeat everything 4 times?
Walk out of room1 at the left side....
13 December 2012 - 08:17 PM
I'm trying to make an RPG but obviously I can't have one huge room, how do I make it so when my character walks out of room1 at the left side he enters room2 at the right side and the correct y position?
Know at what position the mouse is clicking
13 December 2012 - 07:34 AM
hey, I'm trying to make text boxes for my RPG (for quests and such)
and I want to make the game know at what position the mouse is clicking so I don't have to make a seperate object for every button for every text object. For instance I have this:

(612x144, the button is 80x32)
So how do I make it know that I've clicked that part of the drawn sprite so I can code what happens when you click the button? Or should I make the text box be an object that moves with the camera instead of a drawn sprite?
Also, how do I do it with multiple buttons?
and I want to make the game know at what position the mouse is clicking so I don't have to make a seperate object for every button for every text object. For instance I have this:

(612x144, the button is 80x32)
So how do I make it know that I've clicked that part of the drawn sprite so I can code what happens when you click the button? Or should I make the text box be an object that moves with the camera instead of a drawn sprite?
Also, how do I do it with multiple buttons?
if not (room == raceselect or cutscene1)
22 November 2012 - 06:58 PM
How do I make something do the stuff in the code in every room except raceselect or cutscene1?
if not (room == raceselect or cutscene1)does not work
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