In the creation event of the Parents, I set a bunch of variables. Is there a way to set a variable to each object following the parent but them them differently? When I do, it overrides everything the parent set.
//Parent Creation Event
image_xscale=2;
image_yscale=2;
(moveactive)=0
//Child Creation Event
playerteam=1
//Everything in the Parent's creation event doesn't do anything, due to playerteam overriding.
Just saw there is a Parent Call Function, thanks GML buddy for the code... Nevermind, got it.



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