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Member Since 26 Feb 2011
Offline Last Active Feb 24 2014 01:20 PM

Posts I've Made

In Topic: Scythe Of The Abyss

23 February 2014 - 11:47 PM

Any nice DLC coming?


I don't think I'll do any DLC / updates but I do plan on doing a sequel at some point this year. I hope to make it a lot more detailed, deeper and a bit longer. :)


Didn't play much but from what I did play i can tell this is pretty nicely made. Music sounded good, the graphics looked great for pixel art, and the gameplay was smooth from the movements to the enemy ai. Good job. 10/10

Thanks, I appreciate the kind words. :)


I really enjoy this game.  I used Joy2key to play with a joystick, so I felt the controls were very smooth, though if I was playing on just the keyboard I could see how it could get difficult.  I haven't finished the game yet, as I haven't found the time to do a full sit through, but I honestly don't feel that it is as difficult as others have said.  There was one point in he second level (coincidentally, the exact spot in the second screenshot in your original post) that I was having a tough time getting passed, but then I figured out that I didn't have to kill EVERYTHING, and I just dashed passed.  Though I liked the pixel work and I know you were trying to stick with NES-like limitations, my only criticism would be that the enemies are too monochrome in color.  The other thing that bothered me (but just a tiny bit!) is that it felt like the attack range was a touch too close for comfort.  I feel like the game would be smoother if it was just a touch farther out.  Looking forward to finding the time to finish this, and I do hope that you create a sequel that is a bit longer in length!

Thank you very much. :) Yeah, I'd definitely recommend using Joy2key to anyone with a controller. I was going add built in joypad support but I didn't have time. When I make the sequel, I'll make sure to add that feature. I'm also planning on not restricting my palette next time, that should allow enemies to be a lot more varied and interesting. If all goes well, combat will be heavily enhanced too.


Thanks for the comments guys.

In Topic: Beta Breed - A Side-Scrolling Shooter

01 January 2014 - 03:50 PM

I played some of this and it seemed great but sadly it crashed both times I tried it in the first level. I managed

to get into the level and played for about 30 seconds to a minute and then the program would exit unexpectedly.

I think it happened both times on a frame where an enemy was killed but I'm not certain. I'm running 64bit windows 8.


Look forward to giving it another try if you find out what's wrong!

In Topic: Scythe Of The Abyss

01 January 2014 - 03:46 PM

A solid game, reminds me of the old NES days just sped up. I quit at the second stage because of the terrain where you needed to make a tight jump. I kept jumping and then hitting the next ledge with the characters head and falling to my death...got frustrated. It's still an interesting game, and I love the concept of consuming souls for hp.


Thanks! Yeah I think I should have made the platforming side a little easier. Seems a lot of people had trouble with it.

If I get time, I'll go back and make a couple of the jumps a bit easier.

In Topic: Operation 115

31 December 2013 - 04:27 PM

Really well made, polished zombie game.

It kinda disappoints me however, that such a well made and pretty game is just another wave survival deal. It kinda

seems like wasted potential when you could have made some kind adventure or at least added some unique mechanics

to make the game stand out.


Still, it does what you set out to do extremely well, good job!

In Topic: My Son

31 December 2013 - 04:05 PM

I agree with Dark that this really isn't a game. It's just a small, very minimalistic interactive experience.

That's not to say I think it's bad but I do think it's unsuited to a downloadable format. If this was embedded

in a browser, I think that would be a much better way to experience it.


As for the actual contents, I liked the short touching story but I think it was maybe a little too short to have

a strong impact. Possibly adding some interactive sequences would make you connect better with the

characters and give the story more weight.


Good job. :)