So early on in making my game I was always testing it with 9999 room_speed to make sure that things were running fairly fast with what I wanted on screen. What I had on screen was able to stay above 500 fps at all times.
However, now that I've adjusted room_speed down to 60 (which I want for the 'final' game), the game occasionally drops below 60 fps when certain calculations happen. What gives? Is there any way I can try to fix this?
I figured if the game can run at 500 fps without a room_speed cap, that it should have no problem running at 60 fps?
EDIT: I'm using GM 8.1.