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CharlieMcShane

Member Since 22 Feb 2011
Offline Last Active May 13 2013 12:48 AM

Posts I've Made

In Topic: Regional Sounds (3D Sounds With New Audio Engine)

02 May 2013 - 09:31 AM

Hey guys!

 

It's been 24 hours since I last posted, without a response. Anyone have any ideas?

 

I understand that I have to use these following commands:
audio_listener_position(); & audio_play_sound_at();

 

But I'm not sure where they need to go and how to make them work.

Any help is appreciated!

 

Charlie


In Topic: image_alpha(); increases in middle of room

17 February 2013 - 01:19 AM

There was a lens-flare example somewhere in this forum...


This problem has been solved. I mostly design my own effects through photoshop, rather than use GameMaker's design-based particle effects. Although the CPU usage is higher, and more challenging to optimise; the designs always top-notch.
Thank you for the help though! :)

In Topic: Blending options in GameMaker Studio

17 February 2013 - 01:12 AM

Here is the image I'm trying to add a "hue" blending option on:

Posted Image

Blending options on the image effect the layers below the image, and not the image itself, which when I export this image alone through Photoshop, it has no images behind it to effect, thus it is just it's original image, without any effects. This is why a few blending options do nothing when you have an object on it's own with nothing behind it.

So because the blending option 'hue' in Photoshop doesn't work unless it has other photoshop based layers behind it, I have to use GameMaker: Studio's in built blending options. But I don't exactly know how to function draw_set_blend_mode_ext(); and what modes of effect and colour that I should use. I looked at the manual, but I am just unsure.

Hope this expands my original problem and answers a few questions on what I exactly need. I appreciate any help in advance!
Charlie

In Topic: Blending options in GameMaker Studio

16 February 2013 - 05:24 PM

Hey guys, still unsure how to tackle this issue, any ideas?

-Charlie

In Topic: image_alpha(); increases in middle of room

16 February 2013 - 02:21 AM

Cheers for the awesome comments guys!

Understood, there is a un-needed object in by resource tree, but I could code it to work on a x,y point in the room.
Also, the 700 value isn't related to the room at all, it is the max distance needed between the character and the object. The room is about, 5,000 width almost at the moment.

Some code here would be good for optimising, but at the moment, I'm just laying out basic features for the time being.

I am in need of help with blending options that Photoshop is unable to export. Could you maybe use your great minds on that feature also? It would really help me out guys, and I would really be grateful!
http://gmc.yoyogames...howtopic=571320

Thanks again!
Charlie