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Zombie_Plan

Member Since 11 Feb 2011
Offline Last Active Jul 16 2012 11:58 AM

Posts I've Made

In Topic: I have a question...

05 May 2012 - 11:10 AM

On Gamemaker studio, which I bought to make a game for android, there is an event: left-click.

But, surely, if you're on a tablet/phone/portable device you tap with your finger/stylus instead of left-click.

Does the left-click event mean tap if it's on android?


Have you ever used a touch screen computer? I believe a touch is the equivilant to a left click?

In Topic: Motion Planning, will it come back?

03 May 2012 - 11:41 PM

There are no immediate plans. Although it's in the windows,mac, ios and android runners; only HTML5 is missing parts.


That is very disappointing to hear :(

In Topic: Player Object drifts to right?

02 May 2012 - 01:26 AM

Am I really the only one encountering this problem? :( This never happened in GM8.0...

In Topic: HTML5 game runs in debug mode only

02 May 2012 - 01:25 AM

I can't post the source code since I don't own it. I was just hoping for some info on what could cause this. What code in the game is actually executed before the loading screen shows up? I put a blank room as the first thing and that won't even show up. I am fairly new to GameMaker, but it seems like code for the different objects isn't executed until they are actually created. Anyone know where I could start looking to fix this?


I had this too. Turns out I had simply defined the wrong object in a link on an object's step event.

In Topic: Player Object drifts to right?

01 May 2012 - 07:16 AM

I've never really used linear or potential steps.
mp_linear_step() would cause the zombies to move towards the player then stop when somethings in the way. Whereas, mp_potential_step() would cause the zombies to move towards the player and attempt to avoid obstacles when somethings in the way, assuming upon actually touching the other object due to not able to set a radius for avoiding distance. I'm guessing it would still block upon solid contact so try having your zombies and obstacles not solid and use the potential step with checkall at 0 then see how it goes.

And again, I have yet tested these functions so assume I am incorrect.
What results are you getting from these functions?


I don't quite understand what you mean by having checkall at 0. Do you mean have it at false?

If I have either the zombie or the obstacle or both not set to solid, they just run through each other. Additionally, if I have the condition set to "checkall" instead of "false", the zombie doesn't do any damage to the player when they collide.