I played through all the levels and the game was very fun.
A couple little things that I didn't like so much where the fact that you can wall jump while still standing on the ground and when you move in a direction you are instantly going full speed.
Awesome start, hope you make some more levels soon so I can play through em!
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jrgames+
Member Since 24 Dec 2004Offline Last Active Feb 27 2011 02:07 AM
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- Member Title Jools64
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Posts I've Made
In Topic: 8-Bit hero!
27 February 2011 - 02:05 AM
In Topic: Unknown variable
02 January 2011 - 09:32 PM
Try these changes I've made.
Create Event:
For the zones (Assuming this is not a create event):
If you put "global." before a variable it becomes global, meaning it is accessible from any object. Also I changed the 1's and 0's to true and false, I assumed you where using them that way. Other than that I just changed some of the syntax you where using, if you have any questions on that just let me know.
Also if your going to compare something you need to use two equals signs, for example:
Edit:
As ClassyGoat says, you could use a single variable like so:
Create Event:
For the zones (Assuming this is not a create event):
Create Event:
global.black_turn = true global.white_turn = false if (global.black_turn) global.white_turn = false; if (!global.black_turn) global.white_turn = true; if (global.white_turn) global.black_turn = false; if (!global.white_turn) global.black_turn = true;
For the zones (Assuming this is not a create event):
if (global.black_turn)
{
instance_create (0,0,black)
global.black_turn = false
global.white_turn = true
}
if (global.white_turn)
{
instance_create (0,0,white)
global.black_turn = true
global.white_turn = false
}
If you put "global." before a variable it becomes global, meaning it is accessible from any object. Also I changed the 1's and 0's to true and false, I assumed you where using them that way. Other than that I just changed some of the syntax you where using, if you have any questions on that just let me know.
Also if your going to compare something you need to use two equals signs, for example:
if(variable == 32)doStuff();
Edit:
As ClassyGoat says, you could use a single variable like so:
Create Event:
global.black_turn = true
For the zones (Assuming this is not a create event):
if (global.black_turn)
{
instance_create (0,0,black)
global.black_turn = false
}
if (!global.black_turn)
{
instance_create (0,0,white)
global.black_turn = true
}
In Topic: Restarting rooms without moving window?
22 August 2010 - 06:25 PM
Well, before the room is reset, use:
global.WINDOW_X=window_get_x(); global.WINDOW_Y=window_get_y();and after that, use:window_set_position(global.WINDOW_X,global.WINDOW_Y);
Oh yeah, that was stupid of me lol.
Thanks.
In Topic: Street Fighter (fan Game)
03 February 2009 - 07:28 PM
Very nice engine, keep workin on it. 
You might want to consider getting an artist and making it original.
You might want to consider getting an artist and making it original.
In Topic: .hack//the World (new Artist! 2009/06/23)
31 January 2009 - 01:52 PM
I waannnnttt a client update >=( 
keep going with this, give people something to play for.
keep going with this, give people something to play for.
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