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crase123

Member Since 02 Feb 2011
Offline Last Active Dec 17 2012 01:23 AM

Topics I've Started

Creating an object after one is destroyed

12 December 2012 - 11:01 PM

Hello,
In my game (in its early stages) there are red dots, and the enemy is constantly following you, now of course there are obstacles. but anyhow when the enemy runs into the red dots its multiplies. when all the red dots are gone (your gonna have a lot of enemies) a yellow dot will appear and when you run back to the yellow dot, you win the game. Well i have successfully coded everything except my yellow dot will not appear when all the red dots are gone. (no escape from hell lol)

this is the code i tried using to make the yellow dot happen:
if !instance_exists(obj_death"red dot")
then instance_create(320,200,obj_win"yellow dot")

i was gonna just count the values of each red dot but that would make, making new level way more difficult.

Have still yet to be helped....

04 February 2011 - 04:06 AM

No help and its been posted for like 3 days

regards!

http://gmc.yoyogames...howtopic=498054

Upward Collison Problem

02 February 2011 - 06:05 PM

So on my platformer i have a gravity box, which successfully pushes me upward, i have also given the crates the ability to be pushed upward by the gravity box. Yet i have two problems, first off when i push the crate onto the gravity box and it starts bouncing, the player jumps on the box, and as its falling upon meeting the gravity box it causes the player to disappear. I have no clue how to fix it, is it a place_meeting event? second problem, when i push the crate onto the gravity box it will go vspeed = -10, which will let the crate bounce but, the momentum of me pushing it will not make it go horizontal at the same time (for instance if i was using the gravity box to jump the crate over a ravine). i also have no clue how to manage that either. keep in mind i made this from scratch and have some gml knowledge which is why i posted in intermediate/novice obviously ty :)

ohh here is the games, gmk:
http://www.yoyogames...21-box-the-yeti

***

Well the problem is half way solved (no thanks to gmc forums -_-) , now the issue is a bounce loop ive posted the game below and have no clue how to remedy this Ive exhausted all my possibilities ty :)

gmk file : http://www.yoyogames...21-box-the-yeti

Falling collision problem

02 February 2011 - 03:20 PM

So on my platformer i have a gravity box, which successfully pushes me upward, i have also given the crates the ability to be pushed upward by the gravity box. Yet i have two problems, first off when i push the crate onto the gravity box and it starts bouncing, the player jumps on the box, and as its falling upon meeting the gravity box it causes the player to disappear. I have no clue how to fix it, is it a place_meeting event? second problem, when i push the crate onto the gravity box it will go vspeed = -10, which will let the crate bounce but, the momentum of me pushing it will not make it go horizontal at the same time (for instance if i was using the gravity box to jump the crate over a ravine). i also have no clue how to manage that either. keep in mind i made this from scratch and have some gml knowledge which is why i posted in intermediate/novice obviously ty :)

ohh here is the games, gmk:
http://www.yoyogames...21-box-the-yeti