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crase123

Member Since 02 Feb 2011
Offline Last Active Dec 17 2012 01:23 AM

Posts I've Made

In Topic: Creating an object after one is destroyed

14 December 2012 - 05:42 AM

Try changing that if statement in the destroy event to this:

if (instance_number(obj_death)<=1)
{
instance_create(320,200,obj_win);
}


Hell yeah! that worked and better yet i understand and have learned from my mistake thanks mate!

In Topic: Creating an object after one is destroyed

13 December 2012 - 09:29 PM

Bump*

In Topic: Creating an object after one is destroyed

12 December 2012 - 11:16 PM

In what event is you're code?
It should be in red's destry event :GM124:/> I think
Also you should use comments, not strings to inform the user of about the code like this:

if !instance_exists(obj_death/*red dot*/)
then instance_create(320,200,obj_win/*yellow dot*/)


Oh my bad lol, and i switched it to the destroy event and it did nothing again.

In Topic: Falling collision problem

02 February 2011 - 03:31 PM

the momentum of me pushing it will not make it go horizontal at the same time

Set the hspeed as well has the vspeed?

Yet i have to problems, first off when i push the crate onto the gravity box and it starts bouncing, the player jumps on the box, and as its falling upon meeting the gravity box it cause the player to disappear

Post thine code from thow the player's step and collision events.


I posted a link to the game GMK download.

http://www.yoyogames.com/games/162521-box-the-yeti

***

OHH btw i posted the game so you can see fully what i speak of.