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tizzio

Member Since 11 Jan 2011
Offline Last Active May 22 2013 12:14 PM

Posts I've Made

In Topic: Tlighting[2.4] Gm: Studio

11 May 2013 - 04:33 PM

I added another tutorial for poligonal shadows right now!
 
 

actually I need specific light that will ignore the objects and just project the light as it was in empty room

Sorry, i haven't so much time to update the engine yet!

In Topic: Tlighting[2.4] Gm: Studio

24 April 2013 - 09:41 PM


Spoiler

nikurizo: Really strange, tl_free() should remove all the lighting system. 

 

Could you add a function to clear all the lights of the system? I hate to use tl_free() and tl_init() every room change.

There is tl_light_delete_all() !  
download the latest version  :thumbsup:
 
TehWave You can draw on the light surface, if you want.
You can retrive the id using tl_get_surface() 
 


In Topic: Tlighting[2.4] Gm: Studio

08 April 2013 - 03:33 PM

The same problem.

Your game has 3d projection, you cannot use my lighting engine.


In Topic: Tlighting[2.4] Gm: Studio

08 April 2013 - 10:19 AM

This engine does not work in d3d.

The projection of the light engine is 2d and the coordinates of your dots are 3D.

There's no way to solve this problem, sorry. 


In Topic: Tlighting[2.4] Gm: Studio

07 April 2013 - 12:19 PM

NEW VERSION 2.4

  • [ADD] New 2 Arguments in tl_init  (width,  height).  you can use them to set the rendered area size!
  • [ADD] tl_area_size(width, height) to reset the rendered area size
  • [FIX] fixed division by 0 reported by RisingGames

 

in next versions i will re-write the vertex storing system to speed up rotation, scaling and rendering of the meshes!

 

http://tizsoft.alter...Tlighting24.gex