Amazing. Only thing I'd change are the eyes. Just make them slightly more visible, so it looks cartoonish.
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Shawtrcwbky
Member Since 20 Nov 2010Offline Last Active Feb 19 2013 08:29 AM
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In Topic: [Request]Cartoonish animated electric eel sprite
25 October 2011 - 08:01 AM
In Topic: [Request]Cartoonish animated electric eel sprite
24 October 2011 - 09:58 PM
I wonder why no one is replaying. It's pretty simple request and the thread is almost a week old. Also, I think I've explained pretty much everything that needs to be done.
In Topic: [Request]Cartoonish animated electric eel sprite
20 October 2011 - 08:24 PM
Bump,
an example:
But make it look 'evil', also the colors should be darker. As for it's body, it should be a little bit fatter and shorter and it's head a little bigger.
an example:
But make it look 'evil', also the colors should be darker. As for it's body, it should be a little bit fatter and shorter and it's head a little bigger.
In Topic: [solved]Moving 'elevator' can only move down
13 September 2011 - 07:37 AM
Thanks for the information. But it's not working yet completely.
When I run in the debug mode, moving variable changes correctly. When elevator is next to a skeleton, it's 0 , when it's not, 1.
But however, the vspeed is not affected.
What I use is
[Edit]
... sorry. I may be stupid or retarded, or both, but I just noticed that when the elevator starts moving it's vspeed is 0. Now that may sound nonsensical, but actually it's not. If you look up at the code in the first post, elevator object uses yspeed variable to indicate moving, not vspeed. So all the above methods worked, yes.
One big thank you from me, to both of you.
When I run in the debug mode, moving variable changes correctly. When elevator is next to a skeleton, it's 0 , when it's not, 1.
But however, the vspeed is not affected.
What I use is
vspeed = moving*-1Why won't it work?
[Edit]
... sorry. I may be stupid or retarded, or both, but I just noticed that when the elevator starts moving it's vspeed is 0. Now that may sound nonsensical, but actually it's not. If you look up at the code in the first post, elevator object uses yspeed variable to indicate moving, not vspeed. So all the above methods worked, yes.
One big thank you from me, to both of you.
In Topic: [solved]Moving 'elevator' can only move down
12 September 2011 - 09:22 PM
Still nothing
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