- If sound is not playing
- Start block
- If next room exists
- Start block
- go to next room
- set variable sound to zero (fixes a bug)
- exit event
- end block
- end block
- else
- start block
- restart current room
- set sound to 0
- exit event
- end block
- end block
Smiley Showdown
Member Since 10 Nov 2010Offline Last Active Dec 16 2011 06:56 PM



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