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wimlore

Member Since 09 Nov 2010
Offline Last Active Mar 17 2013 03:07 AM

Posts I've Made

In Topic: Tetro

06 April 2012 - 03:08 PM

@ Bjorn Morrison - Thanks! I like your idea for the escape key. My escape key is broken so I have a habbit of never pressing it. I will most definitely fix that for you.
The second issue, also the same issue PetzI is having, where you press left/right and have to wait to drop a piece... That is actually how NES Tetris works. I was against it at first but I found myself moving left/right and accidently dropping too soon. However, original NES Tetris had no hard drop, so perhaps I can bend the rules a bit.

@ creators124 - Hehe... she loves it :thumbsup: Thanks for the trumpets!

@ PetzI - If it's annoying, it's annoying. I will make the Soft-Drop/Hard-Drop more responsive after a piece manipulation. I am glad the custom controls works for you, that is all thanks to kburkhart84 and his kbinput extension.

Thanks for the feedback guys :wub: really appreciate it!

Edit: Okay, got those two things fixed and uploaded. Unfortunately you will have to download the whole zip again :confused: GM Studio just can't come soon enough :whistle: Your soft dropping should behave much smoother now, and the escape key is functional as well. Full details in the Change Log. :thumbsup:

Thanks again!

In Topic: Solid Top-Down Movement Example

05 April 2012 - 07:59 PM

You're right, Thagrahn. The code is a bit over the top. Also, it is actually really easy to adjust this example to work for diagonal movement. Which is probebly why no one has asked how. But for kicks, I rewrote some code and got a decent method. Hope this doesn't scare away all the drag & droppers. After all, it's just a little copy and paste :thumbsup:

Here is the modified obj_ball_advanced's information
Spoiler


First what I did was I got rid of all the key-press events, since resetting the directional values every key-press would prevent me from being able to move diagonally.
Then I got rid of max_val, since I would want to be moving in more than 1 direction at a time.
Finally I changed the movement style to hspeed and vspeed instead of using motion_set(), and compressed everything into the step event.

In Topic: Tetro

05 April 2012 - 06:51 PM

Thanks for your awesomesauce hard work chaz.

There is a new update, containing the new music theme by chaz13. I also made the game resources moddable (except for the rockets.... my beloved rockets stay :biggrin: )
Also, there is a small mod pack available. It contains Froodjakle's theme, an OCRemix theme by DjPretzel, and a graphics overhaul mod that changes everything into circles(kinda trippy.)

Please check out the Change Log spoiler in the Main Post for a full list of details regarding the update.
Below that you will find the MOD section. Be sure to check em out and don't be afraid to mess around :)

I am glad you all like it :medieval:

In Topic: Tetro

09 March 2012 - 08:43 PM

:wub: Thank you.

In Topic: kbzip Extension

31 January 2012 - 07:53 AM

If anyone sees this, maybe they can give me some opinions. How much use would I get out of this extension if I added "streamed" loading. I've seen one other extension that does it, but it is pretty old(TARC or something like that), and if I added it, it would allow things to be loaded little by little, making it easy to create a loading screen. Then, you could easily queue up a few operations(loading and deleting resources), then fire away, and you would also get access to a "percentage" so you could show something like that. What do you guys think? I may create it anyway, if nothing but for my personal usage, but I'm not sure.

...That would be tits. :thumbsup: