So I was doing some reading:
http://blogs.msdn.co...nt-screens.aspx
In this article, it has the minimum resolution of 1024x768.
Then to be Snap compatable, they must be 1366x768
and the snap of 320px.
So, what I would like to know, is if GMS can work with snap, and if so, how would we detect it?
Do we detect a resize event, check what it is being thrown to, and adjust accordingly?
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Arusiasotto
Member Since 09 Nov 2010Offline Last Active Yesterday, 08:46 PM
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Windows 8
03 January 2013 - 12:51 AM
get_string_async
28 December 2012 - 02:45 AM
So, for some obscure reason, the first time I call an async event, it triggers all of them.
For instance, On left click pressed
So, the first time I call one get string, all the async dialogs fire and fill in the answers with the same result. After that, it works as normal.
Any clues?
For instance, On left click pressed
msg = get_string_async("What's your game's name?",game_name);is fired off. There are a few other buttons that call for a get string. As soon as the user presses OK
var i_d;
i_d = ds_map_find_value(async_load, "id");
if i_d == obj_gname.msg
{
if ds_map_find_value(async_load, "status")
{
if ds_map_find_value(async_load, "result") != ""
{
game_name = ds_map_find_value(async_load, "result");
}
}
}
is then fired from the dialog. So, the first time I call one get string, all the async dialogs fire and fill in the answers with the same result. After that, it works as normal.
Any clues?
HTTP_Post Help
26 December 2012 - 11:23 PM
Hey guys, while I am decent with GML(read: I can do some cool ****, but by no means know all of it) IU have never messed with the HTTP_get and http_post type commands.
I am thinking of a simple dice system that can send and retrieve rolls from a server.
What I would like to do is send an integer game ID, a string Player Name, date, a time stamp, then an Integer value. Something along the lines of:
113768 Travis 122612 1536 7
The integer can also be negative, but it will always be a whole number.
Then I would like to be able to retrieve that data by the game ID. Barring that, able to at least look up the information on a webpage.
This way, the guy running the game can simply power up the program, toggle to GM Mode,type in the game ID, and download all the rolls in the past day or so. Being able to look it up online would also be a plus, but I am sure that's outside the scope of the help I should get here.
Added to this is the fact that I know very little on webservers and php. I do know someone who has such background however, so if the process is discussed, I can at least ask someone what that means.
Thanks for at least taking a gander at my problem if you got this far
I am thinking of a simple dice system that can send and retrieve rolls from a server.
What I would like to do is send an integer game ID, a string Player Name, date, a time stamp, then an Integer value. Something along the lines of:
113768 Travis 122612 1536 7
The integer can also be negative, but it will always be a whole number.
Then I would like to be able to retrieve that data by the game ID. Barring that, able to at least look up the information on a webpage.
This way, the guy running the game can simply power up the program, toggle to GM Mode,type in the game ID, and download all the rolls in the past day or so. Being able to look it up online would also be a plus, but I am sure that's outside the scope of the help I should get here.
Added to this is the fact that I know very little on webservers and php. I do know someone who has such background however, so if the process is discussed, I can at least ask someone what that means.
Thanks for at least taking a gander at my problem if you got this far
Costs of developement
04 November 2012 - 01:07 AM
So, I am looking into getting the full $500 suite of tools, but I would like some information.
I know many platforms have fees that need to be paid and storefront take a cut, does anyone have a list offhand of what the fees are and percentages taken? For instance, I know GooglePlay costs a 1 time fee of $25, Apple is $99 yearly. What I don't know; Apple Stores cut, GooglePlay's cut, Steam, Amazon, Windows 8 Appstore... all that Jazz.
I know many platforms have fees that need to be paid and storefront take a cut, does anyone have a list offhand of what the fees are and percentages taken? For instance, I know GooglePlay costs a 1 time fee of $25, Apple is $99 yearly. What I don't know; Apple Stores cut, GooglePlay's cut, Steam, Amazon, Windows 8 Appstore... all that Jazz.
touching test
19 October 2012 - 10:01 PM
How would I go about making an object detect if I touched it on screen without having to make a virtual key? Would I basically have to detect if a mouse right clicked on the object?
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