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Arusiasotto

Member Since 09 Nov 2010
Offline Last Active Sep 19 2014 04:57 AM

Posts I've Made

In Topic: Virtual Keys Problem

12 April 2014 - 04:34 AM

They scale with the gui layer. So you can either resize your gui layer, which is fine if you aren't using it for anything else, or you can resize your keys on the layer, which is harder, but won't interfere with other things on the layer.


In Topic: Android & Virtual Keys

14 February 2014 - 06:36 AM

Either work really. It's easier to do multitouch buttons with virtual keys, but GM:S can handle 5 mouse click events at once as I recall. Should be more than enough as people generally only use two touches at once.


In Topic: [STUDIO] Android Onscreen Gamepad

07 February 2014 - 04:38 PM

Why buttons doesnt work on windows? I didnt test on android yet but Windows doesnt do anything when I press it

Virtualkeys do not work on Windows. They are for mobile platforms only.


In Topic: [STUDIO] Android Onscreen Gamepad

13 December 2013 - 09:13 AM

...

It's a quote...

http://en.wikiquote....niel_Borenstein

Was there something about my onscreen gamepad that you needed help with?


In Topic: 50MB Limit

11 December 2013 - 06:46 AM

Im wondering if this has changed over the last year, as I have a 200MB game I with lots of sounds and music that I would like to upload as is. I could maybe get down to 100 or 150 without the music, but I don't think I can push 50 without severely changing my product.

 

Rather old Necro post. It is now possible to split your APK within GameMaker studio so that you have the 50 MB installer and additional content files. You will have to look into the documentation on how to do this though.