EDIT: Problem has changed, please look a few posts down for the current issue!
Game Maker Studio (GM:S) has been updated a while ago to version 1.4 and added awesome networking functions. I quickly got the hang of these (and work pretty darn good to my opinion), but now I'm facing a little challenge.
I want to have several devices connected to each other with a server. Now that's not a big problem. The issue occurs whenever I want to implement LAN. Now, LAN is neither much of a problem, though there is a little detail: I want the clients to auto-connect, so they don't need to enter an ip adress! This would save a bunch of time and makes life a lot easier. Especially because you're running LAN, there's no need for entering an ip adress, as you've already connected to that particular network!
Long story short: Can I create something that detects the ip required for LAN connection? Note that I'd like to have this cross-platform, so a DLL might not work.
Hopefully someone can help me with this problem.
Thanks in advance.