I'm working on a particle design program, and to change a direction setting for particles i wanted to make a circle track with a knob in it, and you click and drag the knob to change the direction, while the knob is still confined to the track.
my current method is to make a circular path, and then use the distance along it as the variable, but i was hoping to find a more practical method. any suggestions?
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_175146
Member Since 04 Nov 2010Offline Last Active Aug 30 2011 04:28 AM
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Topics I've Started
direction/dir to xy coords?
04 March 2011 - 02:36 AM
animated tex?- [planned]
20 February 2011 - 12:22 AM
I was thinking of a method to animate a 3d texture, because sprites just DONT WORK. my idea was to take a sprite and get the current frame and then swap out a background with that frame, and then use the background as a texture. do you think this would work?
Minecraft-style crafting grid?
20 February 2011 - 12:16 AM
Hi! I was wondering what sot of method I would use to create a minecraft-like 3x3 'crafting grid'. basically the concept is whee you take items and then arrange them in a patten to get a new item. thanks in advanced
8D
Programmer needed
13 November 2010 - 11:48 PM
NEVERMIND
PROGRAMMER ALREADY GOTTEN
PROGRAMMER ALREADY GOTTEN
Door help
13 November 2010 - 11:27 PM
Hey!!!
I am a Newb, so if there is something already on this subject, please tell
I set up a system of realistic doors (eg, when you enter a door, it takes you to a room, but loads you in a different spot based on which door you used.)
right now it is extremely primitive and needs a lot of work, as each door needs to be a sepparate object and have it's own collision event. if there is already a script for this, please point me to it
, or if there isn't, could i have some advice/help to make this system more dynamic/easier to use?
how it works:
1) set collision w/ "door" to change to room and set the coordinates (a global var)
2) put in a create event that makes it jump to the global var coords.
this may need a total overhaul.
an example is NOT included, but will be supplied if asked for.
Please help.
I am a Newb, so if there is something already on this subject, please tell
I set up a system of realistic doors (eg, when you enter a door, it takes you to a room, but loads you in a different spot based on which door you used.)
right now it is extremely primitive and needs a lot of work, as each door needs to be a sepparate object and have it's own collision event. if there is already a script for this, please point me to it
how it works:
1) set collision w/ "door" to change to room and set the coordinates (a global var)
2) put in a create event that makes it jump to the global var coords.
this may need a total overhaul.
an example is NOT included, but will be supplied if asked for.
Please help.
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