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Nicholas Chan

Member Since 30 Oct 2010
Offline Last Active Dec 24 2012 02:35 PM

Topics I've Started

How to keep the screen updated while resizing?

16 April 2011 - 03:57 PM

Hi guys,

Well, I was on my software project and I used the "Ultima Status Bar" extension, which displays the status bar at the bottom of the screen.

Currently, the only bug this extension have, is that when you resize the screen of that window, it'll go out of the way and was like glitched or something.

Recently, I've founded a way to fix that, is by redrawing the status bar every 1 step. It works, but the only problem is that the screen update the status bar quite slow. This is due to that the whole game's screen will not update (or draw) when ur resizing the window until you stopped resizing the window, it updates back the screen.

So, guy, is there anyway to update the screen while resizing the window? Coz it looks ugly if the screen draws only after you stopped resizing. I hope there'll be a reply soon :P Thanks.

Junnav Spreadata v1.0.2

20 March 2011 - 09:03 AM

Hi everyone :D,

Recently I found out about an extension called "Game Maker Database Engine" by Darahbi, which does look interesting :D It's a spreadsheet-like engine and can import and export data. I was interested in this extension, sadly, the progress on the engine was halted, I tried to PM Darahbi regarding the engine, but no answer so far. I was thinking of making software, so I made this Junnav Spreadata with many DLLs, Extensions and GML scripts. So far, only 4 objects were made, two sprites, three backgrounds, two rooms and about 6 hundreds of scripts although most of them are just put in for temporary until I try to work on it sooner or later :D

It's a almost complete software, so I thought I would just post it here for some critiques and comment :)

Download link:
Direct link. (With Installer)
Direct link. (Without Installer)

(If this link ever broken or lost file, please PM me and I'll see where I can put back up this link :D)

Features:
1) Works almost like a spreadsheet (just almost)
2) Can import and export data.
3) Can take screenshot (which is obviously XD)
4) Have a menu bar.
5) A modify button that can modify the data.
6) A status bar (which I might add update for it to tell you what function it is when your mouse roll-over something like a button)
7) You can change your background (which I just added two testing background)
8) Link to my website at menu bar> help> website...

I've known most of the scripts used in this software, so if you really wanted to know how to do this or do that, please post below so that the others can learn from it :D

For now, I'll keep the GMK for myself until I have finished making the full software features. If you wanted to help me in the making of this software, PM me and you get the GMK from me to work with, but no stealing, okay? :D

So, comment, critique and review :D

Junnav Productions is recruiting dedicated members

22 January 2011 - 11:14 AM

Posted Image



Hi everyone! I'm Nicholas, the director/producer of Junnav Productions. Sorry for repost, but we're in urgent to recruit few vital team members to keep our team from inactivity. This is due to a recent exam that forces few team members to take their vacant from the production which causes our game progress interrupted and inactivity among the member rises. We hope this will cease by 11 October 2011 (after examination) and we'll start working on our games :smile:

Questiny


So, not to make the post too long, I'm going to summarize about the game we're going to make. The game we're going to make is "Questiny". Questiny is a 2D platformer game based on Terraria, Minecraft, Team Fortress 2 and other relatives. It contains many game modes consist of Quest mode, Survival mode, Free mode and Multiplayer mode. Of course, player can set up their own server and let other player to join his server ;)

Please keep in mind that we're recruiting for NO SALARY and we'll allow you a lot of study time (or researching and learning) and you must make sure you're always active on the team. We'll also allow you to complain when the team has become inactive ;)

These are the position we're recruiting:
1) Programmer
- Ability to program in Game Maker Language (code only).
- Ability to understand other's code.
- Have intermediate experience in coding.
2) Multiplayer Programmer
- Ability to program multiplayer game.
- Ability to smooth out server/client-side and uses latency efficiency (low latency but smooth game and no lag)
- Ability to program the game to read/send data from/to website. (And saving client's database online)
- Can setup autoupdater from the game and prevents the game from outdated.
- Have intermediate experience in multiplayer programming.
3) External Programmer
- Ability to create own program using other language than GML.
- Have intermediate experience in the language's field.
- Ability to make the game to be able to work with the external program in GML.
4) Animator
- Can animate sprites in frames.
- Ability to make the animation convincing and smooth.
- Have intermediate experience in animating.
5) Spriter
- Ability to draw a sprite nicely.
- Have good imaginations in drawing.
- Have intermediate experience in spriting.
6) Managing Director
- Have high motivation and leadership.
- Ability to manage the teammates, schedules, deadlines and budget (if there is).

So, thats it. If you want to ask for additional position, you may ask me at junnav.productions@hotmail.com. If you are interested in taking one of the position, please email me at the same email. Thanks for reading this post, I appreciate it :)
___________________________________________________________________________________________________________________________________________

We're going to use Game Maker 8.0 Pro as our working engine. If you have 8.1, no problem, just give me anything neccessary and I'll put it in 8.0.

Our Website: http://junnav.yolasite.com/ (go to our website to read more about terms and condition to join our team)

If you're interested in joing our team, e-mail us at: junnav.productions@hotmail.com

Our Youtube Channel: http://www.youtube.c...ns?feature=mhee

Our Second E-mail: junscast.junnav@gmail.com

How to make shooting bullets not too accurate?

15 January 2011 - 03:57 PM

Hi there,

I have a hard time to think how to make both player and NPC shoot bullets that's not too accurate but reasonable (not too far away). And I also wanted to ask how to make the NPC to choose the target itself, like if an allies soldier come closer to the enemy and the enemy will shoot it first.

The details of the game is the view of the game is from the top to the ground. And player will use mouse to aim and shoot. There'll be a number of allies and axis soldier that shoots each other, just like real war. I'm using Game Maker 8 pro.

The accuracy is based on how tense the situation is:
1) the player is not moving and less enemies: 90%
2) the player is not moving and many enemies: 87%
3) the player moving and less enemies: 85%
4) the player moving and many enemies: 83%
5) the player surrounded by less enemies: 80%
6) the player surrounded by many enemies: 78%
7) the player chased by less enemies: 75%
8) the player chased by many enemies: 73%
and so on

I'm not asking codes for all of these, I just want to know the main code and how the game read the condition to adjust the accuracy. Thanks for helping then ;)

How to show video/cutscene in Game Maker windows?

14 January 2011 - 04:00 PM

Hi! I'm on a project that I really need to play a video/cutscene like WMV and I would like to ask how can I do that?

I want to play the video/cutscene on the windows of the game itself, not on seperate screen.

I'm using Pro and I've tried to use the DnD, but the screen didn't show up anything. Is there another way to do it?