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jonesguy14

Member Since 20 Oct 2010
Offline Last Active Sep 12 2012 11:26 PM

Posts I've Made

In Topic: physics_fixture_set_box_shape problem?

07 August 2012 - 01:48 PM

This problem probably occurs due to the fact I don't see you deleting the old fixture (physics_fixture_delete) before binding the new one. You MUST do this or else you get a memory leak and will run into problems (like this one) due to overlapping, multiple fixtures on the same instance.


Thank you for reminding me! I did this but the problem still persists :(


In fact, you should delete a fixture as soon as you're done binding it to instances.

As for your problem, I suspect that you're binding a new fixture to the instance but not unbinding the old ones. Unfortunately, I see no function to unbind a fixture from an instance.

Could someone confirm my guess?


Ah, okay. I just made it so that it destroys itself and creates a new objGuy whenever you press up or down (and adjusts the size). Not ideal, but it made it work.

In Topic: Is it possible to create vehicles with physics?

04 August 2012 - 03:50 PM

Yes, using joints.

here is a little video that can get you started: Here

In Topic: -=FOWL PLAY=- Top 5 FL Video Game Design Comp!

03 July 2012 - 01:12 AM

bump

In Topic: FANMAIL!

12 March 2012 - 10:22 PM

lol how did you do that???? That has never happened to me and i've played it for hours and hours.

In Topic: -=FOWL PLAY=- Top 5 FL Video Game Design Comp!

29 February 2012 - 09:52 PM

We entered it in the FL TSA Video Game Design Competition and received 5th :biggrin:
The judges said they played our game the most, and during the interview they were playing it and were truly enjoying it!