I'm not much of an emotional person either, neither am I immersed by games or even convinced at any point that their worlds exist or they even could exist. The fourth wall doesn't matter to me, because it's basically something that always stands between me and a piece of fiction. But what I do know is that there's a different level of immersion that comes through a certain amount of simple insight, and that's my tool of the trade when it comes to really understanding a game's (or movie's or book's, etc.) subtext or deeper meaning. Or even just enjoying it at the level it was designed to be.
Again, excellent work on the Sprites and the platform engine, and in response to the action packed game thing (In CM) not all games have to be action packed. I wasn't trying to say that.
No problem, I would never assume that anybody would mean that. It's a pretty brazen/rare thing for anybody to say. My response didn't infer that that's how I understood your comment anyways.
I appreciate the posts, guys. Also...
Finally, I think you should have added a story or attempted more to immerse the player.
You should follow statements like these with some thought-out examples



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