I'm not much of an emotional person either, neither am I immersed by games or even convinced at any point that their worlds exist or they even could exist. The fourth wall doesn't matter to me, because it's basically something that always stands between me and a piece of fiction. But what I do know is that there's a different level of immersion that comes through a certain amount of simple insight, and that's my tool of the trade when it comes to really understanding a game's (or movie's or book's, etc.) subtext or deeper meaning. Or even just enjoying it at the level it was designed to be.
Again, excellent work on the Sprites and the platform engine, and in response to the action packed game thing (In CM) not all games have to be action packed. I wasn't trying to say that.
No problem, I would never assume that anybody would mean that. It's a pretty brazen/rare thing for anybody to say. My response didn't infer that that's how I understood your comment anyways.
I appreciate the posts, guys. Also...
Finally, I think you should have added a story or attempted more to immerse the player.
You should follow statements like these with some thought-out examples it makes it much easier for me to respond to them, or even understand what you're trying to suggest. "A story" can mean a multitude of things, some good, some bad, and depending on what you're trying to achieve with a game, you don't always want a story. So I'm wondering what kind of story you're thinking about, how it would/should be told, and how it would improve or elaborate on what Beacon was created to achieve. A lot of immersion comes through in a game's detail, and Beacon could have had more detail in thousands and thousands of ways, many which I unfortunately didn't (or haven't yet had the chance to) apply yet. A guy's imagination can only go so far, but I agree that as long as the details and atmostphere contribute to (as opposed to distracting from) the core game experience, then I totally agree, and sometimes wish more games would lay these kinds of things on thicker, and concentrate more on immersion.