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Potnop

Member Since 23 Nov 2004
Offline Last Active Apr 19 2013 05:42 AM

Posts I've Made

In Topic: Atlantis Wars 1.02 (updated Jan 08 2009)

19 April 2013 - 05:45 AM

Hey Guys, I'm checking in years later.

 

I've come a long way with my skills in game development and programming in C++ as well as all the other useful things that come along with being a Computer Science major.

 

I made this game my freshman year in college 6 years ago and hope to get into some serious 3D game development soon now that I'm finishing my masters, or start doing some other kind of work while doing games in my free time for fun.

 

Also Bump. Play my game if this shows up on top again. It's pretty fun I guess.


In Topic: Doom 2d -major Update! + Minor Update(11/28/07)

03 September 2009 - 01:08 AM

I'm using SDL which is Simple Direct Media Layer to handle events and window management and OpenGL for the graphics which will be controlled by SDL.  And FMODex for sound.

I have work this summer so so far I only got it to play sound and display sprites.  I don't have a full on engine that controls gamestate or anything like that yet.  I have so many things open to me now that I'm making it in C++ though, and many future games planned.  It should be fairly easy to port what I have to C++ since GML and C++ are so similar.  I can send you my engine so far if you want to take a look at how I did things.

Graphics basically work just like GM's draw_sprite_ext function.  It draws a textured rectangle with the sprite as the texture and I can scale it, colorize it, rotate, draw it with alpha, all of that...  This is exactly how GM has been drawing graphics with Direct3D since Gm 6 as far as I know...

In Topic: Game Or Level Editor?

01 September 2009 - 09:11 AM

You have to make both at the same time unless you're only adding the editor as an after thought and primarily making the game with the room editor.

For me I've been making the editor and the game at the same time.  I don't see how it can be done any other way.  You can't have one without the other since the game depends on the levels made with the editor, while the editor has to have things that can be put into the game and features that make editing for the game easier.

Also as you work with the editor you realize it's a peice of crap and needs more features or better interface.  I've done many rewrites.  I'm also keeping in mind other people will make levels for the game or I wouldn't even bother.  I've gotta say though, my editor is much better than GM's editor since I have many features like tile floodfill or laying random tiles, editing object attributes like health, team, weapon, things like that...  In GM you'd have to do a lot of that by hand by editing creation code or laying each tile down one by one.

In Topic: Mac Vs. Pc (pic)

27 August 2009 - 09:48 PM

Well he never said what specs the macs have.  If it's at least a geforce 9800 I think they should stand a chance...  Pretty sure they wouldn't come with crappy processors and stuff...



Also we had this discussion a while ago.  It's not that hard to run games on Linux because of Wine and some games have linux versions like most of the games by id software.

I'm gonna try Fallout 3 on Linux some time since it crashes horribly for me under windows.  Oblivion runs perfectly however.

In Topic: 'mature' Games

22 August 2009 - 07:00 PM

What I don't get is why something like blood marks on walls makes a game rated M.  I used to play Halo when it first came out and I was like 13 or 14.  Then I wanted to buy the PC version since I didn't have an Xbox and couldn't at the time since I wasn't at the right age.  Such BS.  I grew up playing that game yet I was considred ineligible to buy it.  My childhood consisted of playing games like Doom and Quake.

This whole rated M thing is just due to that fear of parents and stuff not wanting to directly expose younger children to violence just like rated R movies.

I'd say Halo should be rated T.  The game was basically the same thing as half the other FPSes out there except they were kinda lame since they didn't have blood.  When you shoot something, realistically there will be blood.  It ruins the immersion of the game if they take out stuff like that...  It's the same thing as taking out gravity or something.  Well maybe not really but you know...