Hello, my name is Pathurs, and I am hoping to find people interested in a new project of mine, that will definitely grab the attention of even the smallest of gamers. As an idea, this new game has the potential to be as big as Pokémon, but it first needs your help! By adding your input, even if it's just one sentence or a quote, it can increase the popularity of this game, from being a small game on a game website, to a massively played game by the whole world!
THE IDEA:
The name of this game is, 'Randomonia' which will be dedicated to as you probably have guessed, surprising, different and wonderful ideas for new mini games, quests and adventures during the playing of this game. While playing, you will encounter, amazingly random stories, to dramatically unusual humour.
THE STORYLINE:
The player has been away from home for a few months, holidaying at ‘Randomo-land’. When he gets home, he discovers his village of Desert-Dwelling Randomonians are all gone! He searches everywhere around the village, but no clues, except the fact that everything looks totally the same, every house looks exactly as the one next to it!
The truth is that the Planians have attacked the village and all the villagers have spread around the planet randomonia, slowly but steadily, the player has to find all these lost Randomonians.
The aim of the game is to find and bring all the villagers back to the villager, at which point, you have achieved the main part of the game, which then follows to a fight against the planians as a final boss, but the villagers are all turning into planians, and the cure is hidden somewhere on randomonia, most likely in Randomo-Land, the origin of all randomness on Randomonia!
THE TEAM:
Many parts of the team are available, here are the main ones, but if you have an idea for another, just submit PM it and what you will do!
Spriters (1/3)
- herooftime1000
- programmer5
-
Backgrounds (0/1)
-
Sounds/Music (1/2)
- DeftVendicarsi
-
Coders/Programmers (2/3)
- Pathurs
- JustScott
-
Testers/Debuggers (1/3)
- Ahndeleck
-
-
Ideas/Writers (2/3)
- Ahndeleck
- Just Scott
- HammerSpace
They're the main parts of the team, but we do NOT need all of those slots to be filled!
If interested, just send me a Personal Message with the following details:
Age: //Kept secret (unless specified)
First name: //Kept secret (unless specified)
In-game name: //Public
Team Job: // EXAMPLE: Artist - Writer
Experience: // EXAMPLE: 3 years on Game Maker
Other: // Anything else you think we should know
Timezone: // What timezone are you in? EXAMPLE: +10 Sydney, Australia
For more information, just Personal Message me for answers
NOTES:
- There are no deadlines, or time restraints, but there may be people waiting
- This is meant to be fun, you may not be paid if this game gains no money, but it is not-for-profit, but its for fun!
- Just relax, even if you're a novice in any category, we can help you, it's not the end of the world if you make a mistake!
- Even if a category is full, we will still accept your application, but you may have to collaborate a lot more with your co-workers, which will make it even more fun!
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Pathurs
Member Since 02 Sep 2010Offline Last Active Dec 17 2010 08:36 PM
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Topics I've Started
Looking for Team members for New Game
03 September 2010 - 09:07 PM
Object can see Player
02 September 2010 - 08:12 AM
Hello, I am newish to Game Maker 8 and am currently using the lite version, but I am trying to make an object only face the player if it is infront of the current image_index front.
For example:
The object faces 0 degrees and the player is 45 degrees, the object turns to face it - I want this
The object faces 0 degrees and the player is 180 degrees, the object still turns to face it - I don't want this
The object faces 90 degrees and the player is 270 degrees, the object still turns to face it - I don't want this
etc...
Here's my coding at the moment, which I am trying to make not look if the player is behind the object:
Here's my coding for the object slowly turning to face the player, but I still don't want it to turn if it's behind the object:
Thanks in advance, and I hope you can help me
EDIT: Please post the full new code, and explain what you have done and why, I wanna learn, not jsut steal!
For example:
The object faces 0 degrees and the player is 45 degrees, the object turns to face it - I want this
The object faces 0 degrees and the player is 180 degrees, the object still turns to face it - I don't want this
The object faces 90 degrees and the player is 270 degrees, the object still turns to face it - I don't want this
etc...
Here's my coding at the moment, which I am trying to make not look if the player is behind the object:
sight = 128
target_dir = point_direction(x, y, obj_player.x, obj_player.y);
if player_behind = 1
{
if distance_to_object(obj_player) < sight
{
if (270 > (image_index - target_dir) > 90)
{
player_behind = 0
image_index = direction_to_face
}
else if (-270 < (image_index - target_dir) < -90)
{
player_behind = 0
image_index = direction_to_face
}
else
direction_to_face = image_index
diff = (target_dir - image_index)
player_behind = 1
image_index = target_dir
}
else image_index = direction_to_face
}Here's my coding for the object slowly turning to face the player, but I still don't want it to turn if it's behind the object:
sight = 128
if player_behind = 1
{
if distance_to_object(obj_player) < sight
{
direction_to_face = image_index
target_dir = point_direction(x, y, obj_player.x, obj_player.y);
diff = (target_dir - image_index)
if (abs(diff) < 5)
{
image_index = target_dir;
}
else
{
image_index += sign(diff) * 5;
}
}
}
if (270 > image_index > 90)
{
player_behind = 0
image_index = direction_to_face
}
else player_behind = 1Thanks in advance, and I hope you can help me
EDIT: Please post the full new code, and explain what you have done and why, I wanna learn, not jsut steal!
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