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legobear154
Member Since 09 Aug 2010Offline Last Active Apr 07 2013 01:11 AM
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Posts I've Made
In Topic: Question to draw GUI
14 September 2012 - 11:43 PM
In Topic: Faucet Networking
07 September 2012 - 10:32 AM
In Topic: Faucet Networking
06 September 2012 - 11:57 PM
PS: I have not done extensive testing.
Edit: I remade the extension in extension maker with all of the external names added and it appears to work in Studio as well, and if I get medo's permission I will put it up for download
In Topic: GM and SFML
20 August 2012 - 06:58 PM
2DLuis' network programmer provided this possible explanation:
However if they are mixing them that's most likely the cause
Might be that SFML splits up the package into several ones (Which it does if WinSock can't send all of it in one) resulting in 39dll not being able to read the message properly
That's the only reason it wouldn't work as far as I'm aware (Considering it worked just fine with a local connection)Interesting. I'll have to check with spacechase0, the project's server programmer, to see which endianess he's using. While I hope endianess is the cause, I doubt that it is since the server works fine on localhost. 2DLuis' programmer's explanation seems more consistent with the data.I have not used SFML or attempted a c++ server, but I do know that 39dll uses little-endian, so perhaps make sure your SFML server is using little-endian. If your endianness is not set to little-endian, the server will send data wrong. I found this on the SFML site http://www.sfml-dev....ork-packets.php (I didn't read the entire page so I am not sure if it will be of much help or not) but I hope this helps you.
If by localhost your meaning client and server on the same computer, it would work because the computer would have the same endianess. And yes, I agree 2DLuis' explanation seems more constant. I just figured I would put my 2 cents in so you have more things to help.
In Topic: GM and SFML
16 August 2012 - 12:15 AM
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