We are pleased to announce that anyone who has bought GameMaker:Studio from our website can now claim a Steam Key which can be used to redeem a free copy of the same product on Steam. You need to have the Steam version to upload any games to Steam Workshop.
It is very simple to do by selecting Support -> My Licences on the main yoyogames website http://www.yoyogames.com/my_licences and then do a License recovery or Get Your receipt, the Steam Keys will be part of your license information.
NOTE : You must redeem the Steam Keys in the correct order so always start with GameMaker:Studio Professional before attempting to redeem any of the other DLC modules.
Any new purchases from our website will automatically get a Steam Key for the same product and any modules on Steam.
We look forward to seeing your great games and ideas on Steam Workshop.
PocketChange, a universal loyalty currency, announces a partnership today with YoYoGames, a top publisher and the creator of GameMaker: Studio, its cross-platform games development environment. Through the partnership, developers now have the ability to integrate Pocket Change directly through GameMaker: Studio and begin rewarding users for continued game play.
GameMaker: Studio is used by thousands of developers to create games in a single code base and then export and run them natively across mobile platforms and on the Web. Pocket Change is integrated into GameMaker: Studio to provide developers with a quick, hassle-free way to reward users for using their apps. The lightweight Pocket Change SDK is at no cost to developers and rewards are provided by Pocket Change for free.
Reflexions, Skydiver Drop Zone, Simply Solitaire and TheyNeedtoBeFed are the first titles from YoYo Games’ portfolio to integrate Pocket Change.
“The integration of Pocket Change into GameMaker: Studio is a part of our continued commitment to provide developers access to the best tools for creating world-class games,” said SandyDuncan, CEO, YoYo Games. “Pocket Change gives developers a unique solution to reward users for playing a game, increasing user retention and engagement.”
In addition to making it seamless for developers, Pocket Change is committed to providing the best user experience. Consumers immediately begin earning Pocket Change tokens as they play games or use apps. Pocket Change is a universal currency that travels across apps and it can be redeemed for amazing rewards through the Pocket Change store.
“We are excited to partner with YoYo Games and be a part of GameMaker: Studio, which broadens our goal of driving more value to game developers,” said AriMir, CEO and co-founder, Pocket Change. “By rewarding engagement, developers keep users happy - ultimately increasing retention.”
About Pocket Change
Pocket Change is a universal loyalty currency that drives more value for app developers while improving the experience for users. The company provides a lightweight SDK for developers to integrate into their apps and begin rewarding users for visits and achievements. Founded in 2011, Pocket Change is based in San Francisco, California and is venture funded by Google Ventures, First Round Capital, and a list of notable angels. For more information, please visit www.pocketchange.com. Find us on Twitter and Facebook.
YoYo Games and Valve Software announce a partnership to make the GameMaker: Studio family of products easily available to more than 45 million users of Steam with today’s launch of the Steam Software Store. GameMaker: Studio is YoYo Games’ fast and easy to use cross-platform games development environment that allows users to create games in a single code base and then export with a single button click and run them natively on multiple formats including Steam, HTML5, Facebook, Android, iOS, Windows and OS X. With today’s Steam Software Store launch, users will be able to download GameMaker: Studio, immediately begin creating games with a free version and purchase packages that unlock features, functionality and additional export options.
GameMaker: Studio integrates with Steam Workshop allowing developers to publish games onto the platform for huge exposure and recognition potential within the Steam community, first on Workshop and then on Greenlight.
“Our community has been asking for us to expand the creative possibilities within Steam and we’ve done that today with the availability of the Steam Software Store and GameMaker: Studio,” said Mark Richardson at Valve. “Now that we’ve provided unprecedented access to and support of the best technology, we hope to soon see a huge surge of great content published to our community and submitted to Steam Workshop and Greenlight.”
“GameMaker: Studio was chosen as a game development application for the Steam Software Store launch because of its unparalleled ease of use, cross-platform exporting and deep functionality,” said Sandy Duncan, chief executive officer at YoYo Games. “Being chosen as a launch day partner for the Steam Software Store provides us with the opportunity to generate epic awareness for GameMaker: Studio with a large and passionate games community.”
Steam users can get started creating games with a free version of GameMaker: Studio and then easily upgrade to GameMaker: Studio STANDARD offered at $49 or unlock the full power of GameMaker: Studio with GameMaker: Studio PROFESSIONAL for $99 (all three of these versions include Steam, OS X and Windows exports). Additional exports are sold separately by platform: GameMaker: Studio HTML5 is $99, GameMaker: Studio iOS is $199 and GameMaker: Studio ANDROID is $199. GameMaker: Studio MASTER COLLECTION includes all exports for $499. A 10 percent discount on all products will be available in the first week of sale on Steam.
GameMaker: Studio takes advantage of Steamworks features like easy installation, automatic updating and the ability to save your work to your personal Steam Cloud space so files can travel with you.
Think this might of some interest to some of you...
The Learning Games Network and FableVision have released a Game Design Tool Kit (GDTK) & a series of free online resources to help teachers integrate game design across the curriculum. The Learning Games Network has also expanded its professional development for teachers program to include Inservice Training Sessions and Game Jams for middle and high school teachers beginning with the current 2012-2013 school year.
Local and on-site professional development for teachers workshops, such as four-hour Inservice Training Sessions and two- to three-day Game Jams, help school districts and administrators promote successful integration of the GDTK into core curricula and existing teaching methods through new project-based strategies that engage, inspire, and challenge students’ thinking and drive a deeper understanding of new ideas and information.
Available to teachers as a free download, the Game Design Tool Kit consists of a comprehensive handbook, which includes a lesson plan guide, research and design prompts, and step-by-step instructions and discussion guides that enable educators to coach students through four phases of game design: Explore, Discover, Create, and Share. Teachers lead students through game concept and topical research strategies and activities (Explore), creative strategy and brainstorming discussions and documentation (Discover), paper-prototype production (Create), and lastly playtesting, documentation, and concept presentations (Share). Students learn to think critically, creatively, strategically and conceptually through a fun, structured method with deliverables teachers can evaluate at key milestones during the development process. Additional resources will be added over the coming weeks and months, including video clips, photos, lesson plans, templates, and a detailed game design glossary.
Notification that the Sandbox site will be down for essential maintenance on Wednesday 26th September 2012. We anticipate this will back up within a couple of days and offer apologies for any inconvenience!