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Cubasy
Member Since 27 May 2010Offline Last Active Jul 30 2011 05:12 AM
About Me
Community Stats
- Group New Member
- Active Posts 149
- Profile Views 5202
- Member Title GMC Member
- Age 15 years old
- Birthday January 11, 1998
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Gender
Male
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Location
Portland, Oregon, U.S.A.
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Interests
Game making, zombie games (Resident Evil,) Doom, Futurama, bad NES games, Kingdom of Loathing (eyeball307,) EOU rpg (Baesil,) Minecraft (Cubasy,) Sector X (Cubasy,) Family Guy, cats are cool. Back to the Future FTW.
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Topics I've Started
Norton hates GM 8.1?
15 April 2011 - 11:56 PM
And I tried playing one of the examples that game with GM8 and it does the same thing.
3D lighting problem
26 March 2011 - 04:45 AM

By cubasy at 2011-03-25
OMG, it's herobrine!! D:
Well, anyways, the light sources have a depth of 0, and simply use d3d_light_define_point(). Wall blocks have a depth of 0 as well, and only use d3d_draw_block(), nothing else. Anyone know how I can fix this?
screen_save() not working correctly
27 January 2011 - 12:43 AM
Look at this:

Before I paused

The pause menu (ends up all resized and crappy looking
Here's the code I'm using to pause (to draw the background, I simply do draw_background())
// pauses the game screen_save_part(working_directory + "/Sprites/temp.bmp",view_xview,view_yview,view_xview+view_wport, view_yview+view_hport) background_replace(back_pauseback,working_directory + "/Sprites/temp.bmp",0,0) game_save(working_directory + "/Saves/Quicksaves/temp.sav") room_goto(rm_PAUSE)
Anyone know why it's not working?
Doom 2D: Alpha 2
26 January 2011 - 02:12 AM
Doom 2D is, what the title suggests, a 2D version of probably my favorite game, Doom. Yeah, there's already a handful of 2D Doom games here on the GMC, but those are never actually finished, they're just sorta scrapped in mid-production. I plan to work on this one until it's finished.
Anyway, there's nothing really special about this one, but unlike all of the other Doom games, this one uses mouse-aiming. It also has pretty cool shadow effects, but it's not real-time yet, sexy water reflections, all of the original Doom weapons except the chainsaw that still is pretty buggy, about 2/3rds of the enemies, and all of the items except for the invisibility and partial invulnerability.
Some screenies:


(Alpha 1.1 screenies, I'll upload some Alpha 2.0 screenshots later)
The download: host-a.net
The file size is 7.0MB
What's new about Alpha 2.0:
- Added the Demon Keys, so you can upgrade the Unmaker.
- Added the Lost Soul, Mancubus, Arachnotron, and Spider Mastermind.
- Changed the shadow effect for the player.
- You can control the lasers fired with the Unmaker with the mouse pointer.
- Use W, S, A and D to walk about
- Press E or the number keys to switch weapons (1 and 2 are always Fists and Pistol)
- Left-mouse button to shoot or attack
- Hold the right-mouse button to run
- Move mouse around to aim
- Press F2 or F3 while holding shift to quick-save and press just F2 or F3 to load the quick-save
Recommended System Requirements
- 1GB of RAM
- Around 1.66 GHz processor
Known bugs (if you find a bug, you should tell me about it so I can try my best to fix it:)
- Demons, Spectres, and Lost Souls can run and get stuck in corners, and they won't move until you shoot or punch them.
- Glow effects can be seen through objects and tiles
- Objects' shadows will sometimes disappear when they aren't yet outside of view
- You can walk off of the map
- You can get stuck inside an enemy when they appear from you triggering a trap and you
can't move. - You can't quick-save with F1
because of the game information window popping upbecause of some stupid glitch I forgot to solve. - The face of the doomguy on the HUD doesn't really do anything
- Lost Souls can get stuck in enemies.
- The Unmaker's lasers won't go away when they get too close to the mouse pointer
What I'll put in alpha 3 (most likely. Crossed-out ones means it was fixed and it'll be released in next version:)
- Try to fix all of the bugs above, and any more that people find
- Finally fix the Chainsaw
- Finish the HUD
- A pause feature and an options menu to change controls and enable/disable mouse-aiming
- Make an official level or two (the current one's just temporary to test out everything.)
- Get a better image hoster for this topic (the image links keep breaking! I'm switching to TinyPic or something)
Um, yeah. Go have fun blasting away hell knights.
Game Maker freezing *solved (for now, anyway)*
25 January 2011 - 12:36 AM
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