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Cubasy

Member Since 27 May 2010
Offline Last Active Jul 30 2011 05:12 AM

Topics I've Started

Norton hates GM 8.1?

15 April 2011 - 11:56 PM

I downloaded 8.1, upgraded it, went to test out my horror game, GM window goes away as usual, then my comp freezes for like 5 seconds. Then the GM window comes back, and Norton says "SONAR detected a threat: horror.gm81". Then 5 seconds later, it says something along the lines of "Removed threat 'horror.gm81'." So what? Norton suddenly hates GM? Anyone else getting this?

And I tried playing one of the examples that game with GM8 and it does the same thing.

3D lighting problem

26 March 2011 - 04:45 AM

Well I'm making an awesome horror game based somewhat on Minecraft, anyways, to the point, I'm using GM's built-in d3d lighting, and it's making some weird thing happen, it's sorta hard to explain, but random pixels appear sometimes around the edges of the blocks. Here's an image of what I mean:
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By cubasy at 2011-03-25
OMG, it's herobrine!! D:

Well, anyways, the light sources have a depth of 0, and simply use d3d_light_define_point(). Wall blocks have a depth of 0 as well, and only use d3d_draw_block(), nothing else. Anyone know how I can fix this?

screen_save() not working correctly

27 January 2011 - 12:43 AM

I'm trying to make a simple pause system for my game. No prob. Just use screen_save(), replace a blank background file, then in the new room, draw the saved screenshot. Okay, but for some reason it's not working for me. The images end up randomly resized and my blended shadow effects end up disappearing.

Look at this:
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Before I paused
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The pause menu (ends up all resized and crappy looking

Here's the code I'm using to pause (to draw the background, I simply do draw_background())
// pauses the game
screen_save_part(working_directory + "/Sprites/temp.bmp",view_xview,view_yview,view_xview+view_wport,
view_yview+view_hport)
background_replace(back_pauseback,working_directory + "/Sprites/temp.bmp",0,0)
game_save(working_directory + "/Saves/Quicksaves/temp.sav")
room_goto(rm_PAUSE)

Anyone know why it's not working?

Doom 2D: Alpha 2

26 January 2011 - 02:12 AM

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Doom 2D is, what the title suggests, a 2D version of probably my favorite game, Doom. Yeah, there's already a handful of 2D Doom games here on the GMC, but those are never actually finished, they're just sorta scrapped in mid-production. I plan to work on this one until it's finished.

Anyway, there's nothing really special about this one, but unlike all of the other Doom games, this one uses mouse-aiming. It also has pretty cool shadow effects, but it's not real-time yet, sexy water reflections, all of the original Doom weapons except the chainsaw that still is pretty buggy, about 2/3rds of the enemies, and all of the items except for the invisibility and partial invulnerability.


Some screenies:
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(Alpha 1.1 screenies, I'll upload some Alpha 2.0 screenshots later)

The download: host-a.net
The file size is 7.0MB

What's new about Alpha 2.0:
  • Added the Demon Keys, so you can upgrade the Unmaker.
  • Added the Lost Soul, Mancubus, Arachnotron, and Spider Mastermind.
  • Changed the shadow effect for the player.
  • You can control the lasers fired with the Unmaker with the mouse pointer.
The controls:
  • Use W, S, A and D to walk about
  • Press E or the number keys to switch weapons (1 and 2 are always Fists and Pistol)
  • Left-mouse button to shoot or attack
  • Hold the right-mouse button to run
  • Move mouse around to aim
  • Press F2 or F3 while holding shift to quick-save and press just F2 or F3 to load the quick-save
Sorry if the controls are awkward, I'll try to slip in the options menu in Alpha 2 Alpha 3 so you can change the controls.

Recommended System Requirements
  • 1GB of RAM
  • Around 1.66 GHz processor
I'm actually running this game on my 2GB RAM 1.66 GHz laptop and it can actually maintain a pretty high framerate when there's 20 enemies on the screen at once, so if you have a better computer than this (99% most likely you will,) then you'll be able to run this game flawlessly.

Known bugs (if you find a bug, you should tell me about it so I can try my best to fix it:)
  • Demons, Spectres, and Lost Souls can run and get stuck in corners, and they won't move until you shoot or punch them.
  • Glow effects can  be seen through objects and tiles
  • Objects' shadows will sometimes disappear when they aren't yet outside of view
  • You can walk off of the map
  • You can get stuck inside an enemy when they appear from you triggering a trap and you
    can't move.
  • You can't quick-save with F1 because of the game information window popping up because of some stupid glitch I forgot to solve.
  • The face of the doomguy on the HUD doesn't really do anything
  • Lost Souls can get stuck in enemies.
  • The Unmaker's lasers won't go away when they get too close to the mouse pointer

What I'll put in alpha 3 (most likely. Crossed-out ones means it was fixed and it'll be released in next version:)
  • Try to fix all of the bugs above, and any more that people find
  • Finally fix the Chainsaw
  • Finish the HUD
  • A pause feature and an options menu to change controls and enable/disable mouse-aiming
  • Make an official level or two (the current one's just temporary to test out everything.)
  • Get a better image hoster for this topic (the image links keep breaking! I'm switching to TinyPic or something)
I might need help with that level-making part, i'm no John Romero or Sandy Petersen when it comes to that kind of stuff. I'd be willing to try to add anything else you people suggest, but these are on my top priorities list right now.

Um, yeah. Go have fun blasting away hell knights.  :) Also, please leave a comment after you've played the game, so I can get some feedback.

Game Maker freezing *solved (for now, anyway)*

25 January 2011 - 12:36 AM

Whenever I try to test my game out, Game Maker's "saving executable" box comes up, and it just freezes. So I gotta close Game Maker with Task Manager. I've tried my other games, even a blank project with just one room and it freezes. This just randomly started happening about 5 minutes ago. Can anyone help me out here?