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Whalesnail

Member Since 20 May 2010
Offline Last Active Sep 10 2012 07:08 AM

Topics I've Started

Problem with reffering to variables of "other"

27 May 2012 - 09:49 AM

So, I read somewhere that "other" in a collision event refers to the other object involved in the collision, specifically the INSTANCE of the other object involved.

I simply cannot get this to work right. I need an object to act according to the image_angle of the object it is colliding with. My code looks something like this:
if collision_point(x,y,obj_example,true,true)
    {
        hspeed+=lengthdir_x(1,other.image_angle)
        vspeed+=lengthdir_y(1,other.image_angle)
    }

But other.image_angle just seems to keep spitting out a value of 0.

What am I doing wrong?

BEAMS

25 May 2012 - 08:27 AM

Description
BEAMS is a (I mean, will be) an exciting and challenging puzzle/platformer with neat-o mechanics and controls n' bosses n' stuff.
For now, the basic beam reflection engine works, so have yourself a grand ol' time fiddling with that. Also there are cubey
portal-things.

Screenshots
Posted Image
Posted Image
Posted Image

Category
Platformer/puzzle
As of now, the platformer part is non-existent. But much work is still to be done, so hold out for some actual gameplay.

File Size
2MB, approx

GM Version
GM8

Vista Compatible?

You betcha

Changes Screen Resolution
Nope


DOWNLOAD LOG

V0.1 - 25/05/2012
V0.11 - 28/05/2012
V0.2 - 05/06/2012
V0.21 - 05/06/2012


I'd love to hear some feedback on bugs, advice, ideas e.t.c. regarding either design or programming, and if any artists
would like to come aboard, they are most definitely welcome. I was also wondering if I should make a tutorial for it, but
I'm not sure that would be really appreciated. Stay tuned for updates when they come out.

Update descriptions will be posted below, by the way. I have no intention of updating this post other than the download log.

Need Strip Help

20 May 2010 - 08:19 AM

I've found myself in a spot of trouble with this Hazmat Soldier strip. I just can't fit it properly with Game Maker's Create from Strip feature. If anybody could fit it and save it for me as a .gif or something I would be much obliged and give credit. I need the idle, walking and all of the dying animations.