Game: Spirit Huntress (2d platformer with action and rpg elements)
Blog: Link
I just uploaded to YT some gameplay of the game, featuring the very first minutes of footage. Enjoy it!
Texts are in Spanish, but the game is being translated to english.
Male
23 April 2013 - 10:11 PM
Game: Spirit Huntress (2d platformer with action and rpg elements)
Blog: Link
I just uploaded to YT some gameplay of the game, featuring the very first minutes of footage. Enjoy it!
Texts are in Spanish, but the game is being translated to english.
12 March 2012 - 04:45 PM
09 March 2012 - 03:40 PM
//Cargar los Sprites de Hibari //Precargarmos las diferentes animaciones de hibari. ESTO SOLO DEBE HACERSE UNA VEZ EN TODO EL JUEGO, EN LA PRIMERA HABITACI�N. //Animaci�n quieta global.var_spr_hibari_quieta = sprite_add_sprite(working_directory + "\sprites\spr_hibari_quieta.gmspr") //Animaci�n quieta tensa global.var_spr_hibari_combate = sprite_add_sprite(working_directory + "\sprites\spr_hibari_combate.gmspr") global.var_spr_hibari_combate_detras = sprite_add_sprite(working_directory + "\sprites\spr_hibari_combate_detras.gmspr") //Animaci�n agachada/agach�ndose/levantandose global.var_spr_hibari_agachada = sprite_add_sprite(working_directory + "\sprites\spr_hibari_agachada.gmspr") global.var_spr_hibari_agachando = sprite_add_sprite(working_directory + "\sprites\spr_hibari_agachando.gmspr") global.var_spr_hibari_levantando = sprite_add_sprite(working_directory + "\sprites\spr_hibari_levantando.gmspr") //Animaci�n agarrandose de un borde/agarrada a un borde/subiendo por el borde global.var_spr_hibari_agarrandoborde = sprite_add_sprite(working_directory + "\sprites\spr_hibari_agarrandoborde.gmspr") global.var_spr_hibari_borde = sprite_add_sprite(working_directory + "\sprites\spr_hibari_borde.gmspr") global.var_spr_hibari_subiendo = sprite_add_sprite(working_directory + "\sprites\spr_hibari_subiendo.gmspr") //Animaci�n colgando de gancho //global.var_spr_hibari_hang_0 = sprite_add_sprite(working_directory + "\sprites\spr_hibari_hang_0.gmspr") //global.var_spr_hibari_hang_1 = sprite_add_sprite(working_directory + "\sprites\spr_hibari_hang_1.gmspr") //global.var_spr_hibari_hang_1b = sprite_add_sprite(working_directory + "\sprites\spr_hibari_hang_1b.gmspr") //global.var_spr_hibari_hang_2 = sprite_add_sprite(working_directory + "\sprites\spr_hibari_hang_2.gmspr") //global.var_spr_hibari_hang_2b = sprite_add_sprite(working_directory + "\sprites\spr_hibari_hang_2b.gmspr") //global.var_spr_hibari_hang_3 = sprite_add_sprite(working_directory + "\sprites\spr_hibari_hang_3.gmspr") //global.var_spr_hibari_hang_3b = sprite_add_sprite(working_directory + "\sprites\spr_hibari_hang_3b.gmspr") //global.var_spr_hibari_hang_4 = sprite_add_sprite(working_directory + "\sprites\spr_hibari_hang_4.gmspr") //global.var_spr_hibari_hang_4b = sprite_add_sprite(working_directory + "\sprites\spr_hibari_hang_4b.gmspr") //global.var_spr_hibari_hang_5 = sprite_add_sprite(working_directory + "\sprites\spr_hibari_hang_5.gmspr") //global.var_spr_hibari_hang_5b = sprite_add_sprite(working_directory + "\sprites\spr_hibari_hang_5b.gmspr") //Animaci�n lanzando el gancho //global.var_spr_hibari_hook = sprite_add_sprite(working_directory + "\sprites\spr_hibari_hook.gmspr") //global.var_spr_hibari_hook2 = sprite_add_sprite(working_directory + "\sprites\spr_hibari_hook2.gmspr") //global.var_spr_hibari_hook3 = sprite_add_sprite(working_directory + "\sprites\spr_hibari_hook3.gmspr") //Animaci�n usando la daga //global.var_spr_hibari_daga_1 = sprite_add_sprite(working_directory + "\sprites\spr_hibari_daga_1.gmspr") //global.var_spr_hibari_daga_2 = sprite_add_sprite(working_directory + "\sprites\spr_hibari_daga_2.gmspr") //global.var_spr_hibari_daga_3 = sprite_add_sprite(working_directory + "\sprites\spr_hibari_daga_3.gmspr") //global.var_spr_hibari_daga_4 = sprite_add_sprite(working_directory + "\sprites\spr_hibari_daga_4.gmspr") //global.var_spr_hibari_daga_5 = sprite_add_sprite(working_directory + "\sprites\spr_hibari_daga_5.gmspr") //global.var_spr_hibari_daga_5b = sprite_add_sprite(working_directory + "\sprites\spr_hibari_daga_5b.gmspr") //global.var_spr_hibari_daga_5c = sprite_add_sprite(working_directory + "\sprites\spr_hibari_daga_5c.gmspr") //global.var_spr_hibari_daga_6 = sprite_add_sprite(working_directory + "\sprites\spr_hibari_daga_6.gmspr") //global.var_spr_hibari_daga_6b = sprite_add_sprite(working_directory + "\sprites\spr_hibari_daga_6b.gmspr") //global.var_spr_hibari_daga_6c = sprite_add_sprite(working_directory + "\sprites\spr_hibari_daga_6c.gmspr") //Animaci�n saltando/cayendo/volteretas/salto2 / walljump / encogiendose/etc global.var_spr_hibari_saltando = sprite_add_sprite(working_directory + "\sprites\spr_hibari_saltando.gmspr") global.var_spr_hibari_cayendo = sprite_add_sprite(working_directory + "\sprites\spr_hibari_cayendo.gmspr") global.var_spr_hibari_volteretas = sprite_add_sprite(working_directory + "\sprites\spr_hibari_volteretas.gmspr") global.var_spr_hibari_salto2= sprite_add_sprite(working_directory + "\sprites\spr_hibari_salto2.gmspr") global.var_spr_hibari_walljump1 = sprite_add_sprite(working_directory + "\sprites\spr_hibari_walljump1.gmspr") global.var_spr_hibari_walljump2 = sprite_add_sprite(working_directory + "\sprites\spr_hibari_walljump2.gmspr") global.var_spr_hibari_encogida = sprite_add_sprite(working_directory + "\sprites\spr_hibari_encogida.gmspr") global.var_spr_hibari_encogida_cayendo = sprite_add_sprite(working_directory + "\sprites\spr_hibari_encogida_cayendo.gmspr") global.var_spr_hibari_encogiendo = sprite_add_sprite(working_directory + "\sprites\spr_hibari_encogiendo.gmspr") global.var_spr_hibari_desencogiendo = sprite_add_sprite(working_directory + "\sprites\spr_hibari_desencogiendo.gmspr") //Animaci�n andando/andango agachada/llevando objeto/corriendo/andando tensa global.var_spr_hibari_andando = sprite_add_sprite(working_directory + "\sprites\spr_hibari_andando.gmspr") global.var_spr_hibari_agachada_andando = sprite_add_sprite(working_directory + "\sprites\spr_hibari_agachada_andando.gmspr") global.var_spr_hibari_lift_andando = sprite_add_sprite(working_directory + "\sprites\spr_hibari_lift_andando.gmspr") global.var_spr_hibari_corre = sprite_add_sprite(working_directory + "\sprites\spr_hibari_corre.gmspr") global.var_spr_hibari_combate_andando = sprite_add_sprite(working_directory + "\sprites\spr_hibari_combate_andando.gmspr") global.var_spr_hibari_combate_andando_detras = sprite_add_sprite(working_directory + "\sprites\spr_hibari_combate_andando_detras.gmspr") //Animaci�n levantando objetos/llevando objetos global.var_spr_hibari_lifting = sprite_add_sprite(working_directory + "\sprites\spr_hibari_lifting.gmspr") global.var_spr_hibari_lifted = sprite_add_sprite(working_directory + "\sprites\spr_hibari_lifted.gmspr") //Animaci�n enfundando la espada global.var_spr_hibari_enfundando = sprite_add_sprite(working_directory + "\sprites\spr_hibari_enfundando.gmspr") //Animaci�n defendiendo global.var_spr_hibari_defendiendo = sprite_add_sprite(working_directory + "\sprites\spr_hibari_defending.gmspr") global.var_spr_hibari_defensa = sprite_add_sprite(working_directory + "\sprites\spr_hibari_defence.gmspr") global.var_spr_hibari_defendiendo_agachada = sprite_add_sprite(working_directory + "\sprites\spr_hibari_defendiendo_agachada.gmspr") global.var_spr_hibari_defensa_agachada = sprite_add_sprite(working_directory + "\sprites\spr_hibari_defensa_agachada.gmspr") global.var_spr_hibari_agachandose_defensa = sprite_add_sprite(working_directory + "\sprites\spr_hibari_agachandose_defensa.gmspr") global.var_spr_hibari_levantandose_defensa = sprite_add_sprite(working_directory + "\sprites\spr_hibari_levantandose_defensa.gmspr") global.var_spr_hibari_agachada_enfundando = sprite_add_sprite(working_directory + "\sprites\spr_hibari_agachada_enfundando.gmspr") //Animaci�n desliz�ndose global.var_spr_hibari_slide_1 = sprite_add_sprite(working_directory + "\sprites\spr_hibari_slide_1.gmspr") global.var_spr_hibari_slide_2 = sprite_add_sprite(working_directory + "\sprites\spr_hibari_slide_2.gmspr") //Animaci�n herida leve global.var_spr_hibari_herida = sprite_add_sprite(working_directory + "\sprites\spr_hibari_damage.gmspr") //Animaci�n defendiendo soportando un golpe global.var_spr_hibari_defensa_golpe = sprite_add_sprite(working_directory + "\sprites\spr_hibari_defending_hit.gmspr") global.var_spr_hibari_defensa_agachada_golpe = sprite_add_sprite(working_directory + "\sprites\spr_hibari_crouch_defending_hit.gmspr") //Animaci�n dando patadas 1 global.var_spr_hibari_kick_1 = sprite_add_sprite(working_directory + "\sprites\spr_hibari_kick_1.gmspr") //Animaci�n dando patadas 2 global.var_spr_hibari_kick_2 = sprite_add_sprite(working_directory + "\sprites\spr_hibari_kick_2.gmspr") //Animaci�n de patadas 3 global.var_spr_hibari_kick_3 = sprite_add_sprite(working_directory + "\sprites\spr_hibari_kick_3.gmspr") //Animaci�n de patadas 4 global.var_spr_hibari_kick_4 = sprite_add_sprite(working_directory + "\sprites\spr_hibari_kick_4.gmspr") //Animaci�n de patadas 5 global.var_spr_hibari_kick_5 = sprite_add_sprite(working_directory + "\sprites\spr_hibari_kick_5.gmspr") //Animaci�n empujando objeto global.var_spr_hibari_pushing = sprite_add_sprite(working_directory + "\sprites\spr_hibari_pushing.gmspr") //Animaci�n empujando objeto andando global.var_spr_hibari_pushing_walking = sprite_add_sprite(working_directory + "\sprites\spr_hibari_pushing_walking.gmspr") //Nubes de polvo al caer al suelo global.var_spr_polvo_1 = sprite_add_sprite(working_directory + "\sprites\spr_polvo_1.gmspr") global.var_spr_polvo_2 = sprite_add_sprite(working_directory + "\sprites\spr_polvo_2.gmspr")
09 March 2012 - 09:41 AM
08 March 2012 - 11:56 AM
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