Yes if you use the draw_gui event and the GUI layer has not been scaled then it is set to be an exact 1:1 rendering of the display, this means you will have to handle any size issues yourself.
Russell
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rwkay
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The Evil YoYo Games Biscuit Muncher
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In Topic: Pixel Size Irregularity
Yesterday, 05:34 PM
In Topic: Edit Info.Plist
23 May 2013 - 11:35 PM
Ok if you really need to edit ipa then you will need to get familiar with re-signing an ipa, as the only way to do this just now is to nip e ipa (they are just zip archives with the extension renamed) then navigate into the .app directory inside modify the info.plist within that directory (this would have to be done on a mac as it is a binary file within the ipa and not a text based XML file). Them this directory structure would have to be resigned.
For the observant the commands required for the re-signing process are printed out on the compile form when you build the ipa, otherwise google around for more info.
Russell
For the observant the commands required for the re-signing process are printed out on the compile form when you build the ipa, otherwise google around for more info.
Russell
In Topic: Pixel Size Irregularity
23 May 2013 - 10:17 PM
If you want to ensure that pixel rendering is exactly 1:1 then you need to use the draw_gui event and ensure that all doors that you care rendering at are integers so you need to never call draw_set_gui_size as this will remove the 1:1 pixel sizing.
All the other events will pass through the view scaling and this can introduce irregularities
Russell
All the other events will pass through the view scaling and this can introduce irregularities
Russell
In Topic: Asian Languages In Gamemaker...
23 May 2013 - 09:47 PM
We support non Latin languages in GameMaker as long as all the display characters are known at compile time...
Just use the font dialogue and add the character ranges required for a font, ensure that the font you are using has the characters you want, not all fonts support non-Latin characters.
Russell
Just use the font dialogue and add the character ranges required for a font, ensure that the font you are using has the characters you want, not all fonts support non-Latin characters.
Russell
In Topic: Game Maker 1.1.1008 Steam Problem?
23 May 2013 - 09:44 PM
v1.1.1008 is a beta release and we have no process in place to put those onto steam, we will be revising this process over the next few weeks but for now we will not be releasing this version to steam just now.
Russell
Russell
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