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MSINotebook

Member Since 26 Apr 2010
Offline Last Active Oct 18 2010 03:42 PM

Topics I've Started

GameMaker 7 game exe to Game Maker 8 format

11 October 2010 - 06:19 PM

HI!

Is there any program that converts game exe files created with Game Maker 7 to Game Maker 8 format?

In other words: I have a game created with Game Maker 7. I'm looking for a program that converts it to a new exe if it was made with Game Maker 8.

Star Trek Voyager: Memory Game

07 October 2010 - 02:56 PM

Star Trek Voyager : Memory Game


This is my first game. This game is a memory game based on the famous sci-fi serie Star Trek Voyager.
The design also tries to be imitate the LCARS computer panels used in this serie.
Hope you will like it. :)
Every feedback, bug reports (slow running, game not running, errors... etc.) will be appreciated :)

    


    * Game Name: Star Trek Voyager Memory Game
    * Category: puzzle
    * File Size: aprrox. 4 Mb
    * Vista Compatible: yes
    * Screen Resolution: 800*600
    * Changes Screen Resolution: yes, but only if ((800*600 is available) && (the screen resolution is smaller than 800*600))
    * Mulitplayer: no
    * Download Link: This game now belongs to Deadly Fish Productions (Formerly TuvokGames)
      Play it with InstantPlay: http://www.yoyogames...ger-memory-game

    * Screenshots:

    Posted Image

    Posted Image

Every feedback, bug reports (slow running, game not running, errors... etc.) will be appreciated :)

Customize Highscore window

02 October 2010 - 11:58 AM

Hi!

I have a new question for now:

Reading the help file of GM I found out how to modify the background, font size, width and height and position values for message boxes. Is it possible to do this with highscore tables? I cannot find infos about this in the help :(

Draw score with 0 before the actual score

01 October 2010 - 10:08 AM

Hi all!

In my game the player can reach maximum 9999 points. So the score can be maximum 4 digits long. When the score is below 4 digits, I would like the remaining digits to be filled with zeros. For example: 0034, 0008, 0156, 1210, and so on..

I hope somebody can help me. :)
Best,
MSINotebook

Run collision event only if condition is true

31 August 2010 - 03:02 PM

In my game an object, lets call it mrx. Mrx object has a collision event with a wall object. If Mrx reach the wall object, the colllision event is executed, and Mrx stops. (I set hspeed to 0).
Ok, but I want to do this only if tha variable "cat" is not 1.

On the collision event I put this code:

if !(global.cat=1)
{
hspeed=0;
global.cat=1;
}

But the mrx object still stops at the wall. How can I set up this collision event to run only if the condition above is true?

Thanks,
MSINotebook