HI!
Is there any program that converts game exe files created with Game Maker 7 to Game Maker 8 format?
In other words: I have a game created with Game Maker 7. I'm looking for a program that converts it to a new exe if it was made with Game Maker 8.
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MSINotebook
Member Since 26 Apr 2010Offline Last Active Oct 18 2010 03:42 PM
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GameMaker 7 game exe to Game Maker 8 format
11 October 2010 - 06:19 PM
Star Trek Voyager: Memory Game
07 October 2010 - 02:56 PM
Star Trek Voyager : Memory Game
This is my first game. This game is a memory game based on the famous sci-fi serie Star Trek Voyager.
The design also tries to be imitate the LCARS computer panels used in this serie.
Hope you will like it. ![]()
Every feedback, bug reports (slow running, game not running, errors... etc.) will be appreciated
* Game Name: Star Trek Voyager Memory Game
* Category: puzzle
* File Size: aprrox. 4 Mb
* Vista Compatible: yes
* Screen Resolution: 800*600
* Changes Screen Resolution: yes, but only if ((800*600 is available) && (the screen resolution is smaller than 800*600))
* Mulitplayer: no
* Download Link: This game now belongs to Deadly Fish Productions (Formerly TuvokGames)
Play it with InstantPlay: http://www.yoyogames...ger-memory-game
* Screenshots:


Every feedback, bug reports (slow running, game not running, errors... etc.) will be appreciated
Customize Highscore window
02 October 2010 - 11:58 AM
Hi!
I have a new question for now:
Reading the help file of GM I found out how to modify the background, font size, width and height and position values for message boxes. Is it possible to do this with highscore tables? I cannot find infos about this in the help
I have a new question for now:
Reading the help file of GM I found out how to modify the background, font size, width and height and position values for message boxes. Is it possible to do this with highscore tables? I cannot find infos about this in the help
Draw score with 0 before the actual score
01 October 2010 - 10:08 AM
Hi all!
In my game the player can reach maximum 9999 points. So the score can be maximum 4 digits long. When the score is below 4 digits, I would like the remaining digits to be filled with zeros. For example: 0034, 0008, 0156, 1210, and so on..
I hope somebody can help me.
Best,
MSINotebook
In my game the player can reach maximum 9999 points. So the score can be maximum 4 digits long. When the score is below 4 digits, I would like the remaining digits to be filled with zeros. For example: 0034, 0008, 0156, 1210, and so on..
I hope somebody can help me.
Best,
MSINotebook
Run collision event only if condition is true
31 August 2010 - 03:02 PM
In my game an object, lets call it mrx. Mrx object has a collision event with a wall object. If Mrx reach the wall object, the colllision event is executed, and Mrx stops. (I set hspeed to 0).
Ok, but I want to do this only if tha variable "cat" is not 1.
On the collision event I put this code:
But the mrx object still stops at the wall. How can I set up this collision event to run only if the condition above is true?
Thanks,
MSINotebook
Ok, but I want to do this only if tha variable "cat" is not 1.
On the collision event I put this code:
if !(global.cat=1)
{
hspeed=0;
global.cat=1;
}
But the mrx object still stops at the wall. How can I set up this collision event to run only if the condition above is true?
Thanks,
MSINotebook
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