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MaxRock

Member Since 10 Apr 2010
Offline Last Active May 13 2013 03:15 PM

Posts I've Made

In Topic: Megaman Battle Network Chrono X

02 January 2013 - 10:17 PM

MegaMan Battle Network Chrono X

PC Demo 4.0.1 Released, over 4 hours of story-wise gameplay!



*Plays a guitar solo* Hiya all~
After many, many months of hard work, I finally bring to you the 4th Demo! It was a lot of work putting this together, what with all the problems we had and having to change all the graphics, but I think it was well-worth it. I expect production on the full-game will go smoothly and quickly. Remember to report any and all bugs ;)

Posted Image

///////////DEMO 4.0.1 LINK///////////
LINK
//////////////////////////////////



In case the music is not being played, restart the PC few times, and run the game again! If this does not help, install Microsoft Visual C++ 2010 Redistributable Package.

SAVE FILES FROM 3RD DEMO ARE NOT COMPATIBLE WITH DEMO 4.X.X AND UP!!



That's all for today. Have fun!!  Sorry for late update but had some hardware problems preventing me from accessing the internet~
MaxRock's out!


In Topic: My portal project

05 June 2012 - 04:39 PM

The function

dot_product_3d
doesn't work in GM8 :(
So the portal example won't work :(


Substitute that function then. Create a script, and put into it this:

return argument0 * argument3 + argument1 * argument4 + argument2 * argument5

Then, change the dot_product_3d with your script's name in the obj_player.

In Topic: My portal project

05 June 2012 - 02:53 PM

Damn I have GM8 not GM8.1


Check this then: Link

In Topic: My portal project

05 June 2012 - 01:45 PM

3d surfaces are your friend~ I think this gonna help you, as it provide a portals example in the package: LINK

In Topic: Treat uninitialized variables as value 0

29 March 2012 - 11:37 AM

That is distict... that option is specifically for scripts.

I know, I find it funny, but it also does the same what tuvaz does, try it, even with simple drawing value of uninitialized variable. When it goes to me, I only use tuvaz to not initialize minor local variables(As I said, bad habbit from past, when didn't even have net access).
And true, dunno why Lightang3l would need it for surfaces. Like Nocturne sugested, post the code in Novice subforum. For sure we will be able to come up with a fix.