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argenisxd

Member Since 27 Mar 2010
Offline Last Active Oct 30 2011 11:51 PM

Posts I've Made

In Topic: Bleach 2d Game

09 October 2011 - 03:37 PM

the collision is bad it doesnt really snap on...but its a start and the jumping should be key pressed not keyboard check

In Topic: Space Void

09 October 2011 - 03:31 PM

pretty good im made a game like this but with different weapons...lol but the paralyzing really gets annoying but pretty good oh the bullet doesn't come out the center it comes from the side alil...just pm me if you ever need any help or anything im not advanced but i can probably help

In Topic: Ledge grabbing help

09 August 2011 - 06:01 PM

Gravity takes place in the step event.
If (place_free(x,y+1) and ledgeGrab == 0))
{gravity = 0.5}
Else
{Gravity = 0}
I have the player press down so ledgeGrab would equal 0 but no luck either the hanging doesn't work or when it does pressing down wnt work at alll

In Topic: Ledge grabbing help

07 August 2011 - 06:54 PM

Hi Argenisxd,

You may want to consider printing the value of your "ledgegrab" / samus vspeed etc. variables to the screen or otherwise tracing them so you can make sure the game is actually attempting the grab. (Do you see your samus sprite change to "spr_hangR"?)

Where in this sequence does natural gravity / vspeed changes affect Samus? Even if the grab is taking place, you may be changing Samus' vspeed back to a state of falling each step.

well i see samus sprite change "sometimes" only if it hits the box origin? which is 0,0 but it doesnt get stuck there it falls down to the ground and i cant do nothing at all not even move

In Topic: Ledge grabbing help

07 August 2011 - 04:49 PM

anddd i forgot to mention i looked on youtube and the forums and still no luck