Jump to content


Mr. Aidan R.

Member Since 26 Mar 2010
Offline Last Active Jun 24 2012 04:05 PM

Topics I've Started

Advanced Programmer Needed

19 February 2012 - 12:18 PM

Hi,

I'm currently looking for an able programmer, that is capable of writing some decent GML.
You will be assisting me in a game that is written for a charity project.
The platform itself, is a website that works together with games by using a webservice.

I'm very busy coding the website and the service around it (silverlight) but the game has a decent presentation now.
You will need to work on the game itself; upgrading what is already there and adding a few things.

Previous games:
www.facebook.com/granitegear
http://www.newground...tal/view/571606

Let me know via PM if you are up for the task.

All the best

HTML5 Bug

17 December 2011 - 09:27 AM

Hi,

I'm making an application in HTML5, but there is this weird bug.
Everything works in the normal GM (the script) but it gives a crash in HTML5.

I don't regurarly visit the HTML5 forums, so please don't execute me if I missed something.

{
    with(exerciseGenerator) {
        var exercise, odds, operator, total;
        exercise = instance_create(argument0, argument1, obj_duck);
        odds = random(100);
    
        operator = ds_map_find_first(percentages);
        total = ds_map_find_value(percentages, operator);
    
        
        while(odds > total) {
            operator = ds_map_find_next(percentages, operator);
            total += ds_map_find_value(percentages, operator);
        }

==> The while (odds > total) part crashes, as if I leave it, it works but then my application won't work ofcourse.

All the best

HTML5 Game: Warehouse Worker

21 October 2011 - 07:26 PM

Hi,

I'm in need of a level designer and / or game tester that is willing to put some time and effort in a simple, small game.

The game itself is done, and it works on iOS, Android and PC's at this moment of speaking.
Please note: the game is done already, and I will need an experienced puzzler to solve the rest of the puzzles.
The game I am converting is a game which has been released around a year ago, but it didn't really went off.
We have two options:
- You either create your own levels, or you will need to play the original one's, and provide me with a screenshot of each level.
This job is paid, so you can expect a donation from time to time.

You can test out the game here:

Worker

As you may notice, it works on all devices, but the screen resolution is not really what it needs to be.
This means, that I first want to finish the PC version of this game, and then move on to a small res version.
That small res version, can be played on the iOS and Android devices.
Most of those levels can be recycled, as we already have the PC version in place.

You may have seen my name in the credits from games like Warp and the ugly doodle, and perhaps a few others.

All the best,

Aidan

Game Maker Games to Flash Actions Script

13 June 2011 - 03:11 PM

Hello everyone,

A few years ago, I started to make my way into game design and the development itself.
I made quite a few games in game maker (not good at all though), and I enjoyed its community, and I still do very much.

Altrough, one thing that I don't like at YoYoGames, despite its huge efforts, nothing bad to the YoYo team; is the small audience.
There are some damn good games on here, and much people with talent that diserve to have MUCH more plays on their games. (it still remains their choice to make though)
So, I started looking around; and it became obvious that Flash has a much bigger audience than Game Maker Games.

Around a year ago, I've started working on a GM to Flash converter with Java, based on Lateral GM.
The development went very slowly, as I still had to learn Flash; but I had loads of free time, and courage.
Until I came to the conclusion that it is impossible to automate the proces, so instead I started to look for the best way.
The main problem lied in the fact that you cannot export graphical parts from GM to Flash, as the graphics need to be in a Movie Clip.
Syntax-wise, it might be able to achieve it, yet you would still need to hammer out a few problems and crashes.
Altrough, collisions are pretty hard to translate.

So I started adjusting the code, and made a running, actual GM to Action Script 3 (using Flixel) converter that does:
- Reads every single line of GML and converts it to Action Script 3 syntax.
- Grahpics are been exported to sprite strips (these have to be manually added, under the same name as the old sprites).
- Writes GM room positions, so you can easily place objects when having the same (0,0) sprite origin.

Downsides:
The game has to be manually adjusted in Flash, and around 1/5 of the code still has to be adjusted, as some of GM's codes will be translated without thinking.
You can kinda think like you translate something with a computer translator, it works, but not 100%.
I strongly doubt that there will never be a full 100% working converter.

My first finished port is a very popular game, made by GraniteGear(Daniël) Warp.
You may have noticed that it already is online and fully playable:

- http://www.kongregat...eGear/warp-game
- http://www.notdoppler.com/warp.php
- http://armorgames.co...11692/warp-game

It was converted by me, with my own converting software and was rewritten in the flixel flash library.

Note: GraniteGear is a friend of me, and we discussed this before doing it, I did not do this without permission.
On every version, GraniteGear is stated as the creator, and myself as extra help / porting (check the credits)
Only on ArmorGames the name is AidanR because granitegear simply already was taken.

Hopefully I can finish the converter, so that people can also distribute their games to Flash, but unfortunatly, I barely got free time (exams, personal life) for now, and got my own game to finish at some point.
Altrough, I strongly doubt or I can make it so that you won't have to do anything. (as stated above)
Questions about legal things also rise here, as it might not be legal to export to a flash format without buying Flash.

Anyway, if you really feel like you want your game to be ported, I can give it a try. You are free to upload it to your own account, under your own name, ... (One note: it might be a bit hard to upload the game, if it uses API's and achievements like Warp).
Note: I can only start working with you this summer vacation (August) when I have time for it.

You can email me here:
aidan(AT) rypens(DOT) be

Requirments:
Your game must be finished, and must be short.


Kind Regards,

Aidan

*Edit*
Sorry for my grammar mistakes, English is not my best language. I tried my best.


*EDIT2*

I have been testing around, and it is impossible to convert a Game Maker 8.1 game to flash, with the .exe since the encryption is too hard to crack. I don't really know ARM assembly and I won't do illegal stuff; so I will have to continue with .GMK / .GM81 to Flash AC's and FlashDevelop. Bordering around sprites is still a problem, and I think that it might be possible to use the GM functions to convert it.

Fox Typing - Charity Project -

25 December 2010 - 06:21 PM

Greetings!

I would like to collect some thoughts of a WIP charity project.
Please comment, give ideas and correct me where you can.

Fox Typing - Charity Project


Posted Image


What is Fox Typing?


Fox Typing is a community that offers FREE educational games and exercises that let the user learn how to type with 10 fingers in a fun way.
Fox Typing is free, Open Source and everyone can contribute.
Everyone that has a bit of creativity can contribute.
You can develop a tiny game, and submit it to us.
After that, we will review it pay you one dollar.
If you're not a programmer, you can always submit your idea on the forums.

Once your game has been approved, we will host it and release it as freeware to our visitors, so that they can learn out of YOUR game!
On the website, you will be able to write reviews about certain games, rate games, make exercises,...


Why Fox Typing?


Every parent wants to give the best education to their child.
Fox Typing grants a service which most parents cannot; learn their child to type with 10 fingers.
This is essential in this world which has drastically changed.
What's The Goal Of Fox Typing?

Fox Typing has no particular goal; it is not even a company or team. It's just a friendly, open community that is always open for idea's or events. The community will always grow, and expand.
Fox Typing will NEVER have advertisements, or sell anything.
We run it with your donations, and a few helpfull voulunteers.


Developers

Developers can create games with any tool they want.
There also will be a competition from time to time, with a funded reward.
Artists can always contribute by submitting a post on the forum.


Release Date?
We are planning to release the website ASAP, and upload content every day.



So I'm planning on making some kind of community, in which you can sell your game to the website ( for only a dollar :( ).
Then, the website offers the game for free to the user, so that they can download it and learn from your game!

I hope to receive a moderate amount of games for the project.

Thanks for reading,

Aidan