Quaked Items
I'm working on an online game called Quaked. In it, you can buy items and clothes to put on your character. I was wanting some ideas for items. They can be hats, gloves, shoes, pants, or shirts. By pants and shirts, I mean that they cover the area of the body they are supposed to be worn on. I.E. Body Armor could be classified as a shirt.
I'm eager to see what you come up with!
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[AA]Anarchist
Member Since 06 Mar 2010Offline Last Active Sep 23 2010 11:08 PM
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Topics I've Started
Quaked Items
26 June 2010 - 10:49 PM
Quaked Character Project
10 June 2010 - 11:39 PM
-=Quaked=-
Character Project
Quaked is the new game I'm making. It's a cross between Quake and Doom, but in platformer form! The QCP is a project dedicated to Quaked. There are these little guys that I put in a special room. I want you to make your own guys and post them here! I will put every submission into the game. You can determine the output of my game! I've included a template for you to edit. When you post a character, use this form.
Name: The name of your character.
Message: Your character will display a message when you walk up to it.
I want you to help me out and give a little oomph to my game. Thanks for your help.
Template:
Playstation 2 Rumble Function
10 June 2010 - 01:35 AM
I've looked everywhere and I cannot find this. You can hook a PS2 controller up to a PC via a PS2>USB adaptor. The joystick works fine in Game Maker. I.E. analog sticks, buttons, and D-Pad. The Playstation 2 has a vibration function for the controller. Is this vibration avalible for Game Maker? Is there a DLL somewhere?
Sprite_index Question
07 June 2010 - 12:00 AM
It's a real simple question. Can you set sprite_index by using get_string?
For example, something like this:
I tried that, but it didn't work. I don't think sprites can be strings, but is there another way?
For example, something like this:
spr=get_string("Sprite:","playersprite")
sprite_index=sprI tried that, but it didn't work. I don't think sprites can be strings, but is there another way?
Selecting Every Object Except Itself
06 June 2010 - 07:57 PM
I've made a button object. When the player hits it in the jump position, it's supposed to trigger all objects with the tag like itself.
Let me try to explain it better. The button has a variable named 'tag', which is 3. I've made another object, which has the 'tag' variable. That tag is also 3. The script below checks every object to see if it has a tag of 3. Then, it checks whether the object's name is the same as its own. If not, it makes the object black.
I'm having part with this part:
It won't work. It doesn't make the object black. Any help?
Let me try to explain it better. The button has a variable named 'tag', which is 3. I've made another object, which has the 'tag' variable. That tag is also 3. The script below checks every object to see if it has a tag of 3. Then, it checks whether the object's name is the same as its own. If not, it makes the object black.
if other.sprite_index = S_player_jump2
{
if image_index=0
{
global.n = instance_id
global.tag = tag
image_single = 1
sound_play(SD_hit)
with all
{
if variable_local_exists("tag")
{
if tag = global.tag
{
u = instance_id
if !u=n
{
image_blend = c_black
}
}
}
}
}
}I'm having part with this part:
u = object_id if !u=n
It won't work. It doesn't make the object black. Any help?
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