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Pokemonrey

Member Since 22 Feb 2010
Offline Last Active May 24 2013 08:11 PM

Posts I've Made

In Topic: Anyone else having a bug with a set orientation?

31 January 2013 - 01:25 AM

iPhone 5 orientation problem is now fixed and will be in the next public build - apologies for this.

Russell


awesome thanks, yeah i was testing it on an iphone 5, and the last build was tested on an iphone 4, thanks for the fix.

In Topic: New APPS overwrite?

29 January 2013 - 01:17 AM

okay so make a provisioning profile with an asterisk at the end such as "com.yoyogames.*" instead of typing the app name, this will let your ipod/iphone/ipad accept all applications that start with that, then on game maker on the ios tab, select that profile, on the general tab for ios under app id change the asterisk for whatever game you are making example: "com.yoyogames.gameA" and you can also do "com.yoyogames.gameB" your device uses this to update apps, not the Display name, so you could have both gameA and gameB have the same display name and you would have 2 on your phone, this is usefull when you are testing apps compared to an older version, say com.yoyogames.gameA and have the exact same game with a tweak called com.yoyogames.gameATest to have the device recognize it as a diffrent app.

remember that when you create a new developer profile you will have to install it onto your device before any apps sync to it.

just remember to create the individual provisioning profile once you are ready to upload it to the appstore. hope this helps, if anything shoot me a message and ill gladly help.

In Topic: Anyone else having a bug with a set orientation?

29 January 2013 - 01:11 AM

This bug was fixed a long time ago... we are currently on version 1.1.785 you should not be seeing this at all.

Russell



yes i believe you did fix it, because it was working well for a while, however i recompiled a copy today and now the orientation stays in portrait all the time from the splash screen to the game, and does not go to landscape

ps my game is entirely landscape based so it to only allow landscape.

In Topic: saving global variables to ini files

23 September 2012 - 05:25 PM

Of course it will work in a step event.

Also, is the collision still making your game crash?


no i have gotten the game to work perfectly thanks for asking though, as Ysmor said it was just that i was using an incorrect function.

In Topic: I get stuck when I stop ducking (above me)

23 September 2012 - 03:57 PM

hmm, can you upload a picture of of this, i'm not sure what you are getting at, but from what i'm getting, you need to check if there is something blocking you up top, so right before you stop ducking, you should check if there would be a collision 32 pixels or how ever much bigger your sprite is, and if there is a collision then don't stop ducking, until its free.

also this thread should be under programming questions and answers.