okay so make a provisioning profile with an asterisk at the end such as "com.yoyogames.*" instead of typing the app name, this will let your ipod/iphone/ipad accept all applications that start with that, then on game maker on the ios tab, select that profile, on the general tab for ios under app id change the asterisk for whatever game you are making example: "com.yoyogames.gameA" and you can also do "com.yoyogames.gameB" your device uses this to update apps, not the Display name, so you could have both gameA and gameB have the same display name and you would have 2 on your phone, this is usefull when you are testing apps compared to an older version, say com.yoyogames.gameA and have the exact same game with a tweak called com.yoyogames.gameATest to have the device recognize it as a diffrent app.
remember that when you create a new developer profile you will have to install it onto your device before any apps sync to it.
just remember to create the individual provisioning profile once you are ready to upload it to the appstore. hope this helps, if anything shoot me a message and ill gladly help.
This bug was fixed a long time ago... we are currently on version 1.1.785 you should not be seeing this at all.
yes i believe you did fix it, because it was working well for a while, however i recompiled a copy today and now the orientation stays in portrait all the time from the splash screen to the game, and does not go to landscape
ps my game is entirely landscape based so it to only allow landscape.
hmm, can you upload a picture of of this, i'm not sure what you are getting at, but from what i'm getting, you need to check if there is something blocking you up top, so right before you stop ducking, you should check if there would be a collision 32 pixels or how ever much bigger your sprite is, and if there is a collision then don't stop ducking, until its free.
also this thread should be under programming questions and answers.