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Nubcake
Member Since 18 Feb 2010Offline Last Active Jun 10 2013 10:02 AM
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- Group GMC Member
- Active Posts 1295
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- Member Title Nubcake
- Age Age Unknown
- Birthday Birthday Unknown
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Gender
Male
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Location
Uk
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Interests
Programming , Gaming , Learning
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Posts I've Made
In Topic: Checking Within Fov
09 March 2013 - 12:58 AM
http://active.tutspl...n-a-flash-game/
In Topic: Custom Sprite Collision In Gml
25 February 2013 - 01:26 PM
In Topic: Custom Sprite Collision In Gml
24 February 2013 - 07:53 PM
http://active.tutspl...-field-of-view/
(This is part 2 look at part 1)
I wrote some code adapted from this tutorial and it worked very nicely for what I wanted.
In Topic: Make Object Follow Object.
20 February 2013 - 01:10 AM
I have an object, we will call him Bob. I have another object we will call him Starvingbrainsucker.
I create Starvingbrainsucker on Bob's head.
I want Starvingbrainsucker to stay on Bob's head.
If bob jumps, runs, attacks, rolls over, whatever. I want the Starvingbrainsucker to stay in its exact position relevant to Bob at all costs.
I feel like this should be easy and I'm probably missing something insanely simple...
Just make Starvingbrainsucker's x & y co-ordinates the same as Bob's ?
In Topic: Spiral Around Point
19 February 2013 - 11:02 PM
My earlier post had an example that was using the lengthdir functions and it worked when I tested it too. But the reason I used lengthdir was because I can't do the math myself like you just posted, heh.
The lengthdir functions simply return the horizontal/vertical components of a vector ; See this topic here for more info http://wiki.yoyogame...php/Lengthdir_x
Similarly it is the same as using Cos/Sin
//Lengthdir_X(len,dir) //dir is in degrees Cos(dir) * len //Lengthdir_Y(len,dir) Sin(dir) * len
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