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kibblesbob

Member Since 11 Feb 2010
Offline Last Active May 13 2013 05:24 AM

Posts I've Made

In Topic: Scale - New Game

25 April 2013 - 08:09 PM

~200MB? Ummm, not with my internet connection... It would take hours.


In Topic: Can't test my games!

26 February 2013 - 06:07 PM

Same problem here. I'll hit F5 to run the game, or F6 to run in debug mode and nothing happens. I have two GM:Studio windows open, with different projects, but one doesn't work while the other has no problems.

I am using Windows 7 Ultimate 64 Bit with GM:Studio v1.1.827

EDIT: Just saved the game, from the Studio windows that wasn't working, as a compressed .zip and it ran fine from the saved executable. Went back to the IDE and hit F5, the compile form outputted "Run Game()" but not the usual "Entering main loop()" with the "******" above and below it.

EDIT2: I tried restarting my computer, to no avail. Any help guys?!

In Topic: Http Dll 2

25 February 2013 - 10:05 PM

I don't think http_dll_2_3 works with studio, and that's the newest version of the DLL. Please let me know asap if anyone else has this problem!

In Topic: Multiplayer names

15 December 2012 - 04:08 AM

Please, do not use MPlay. Get up to date with at least 39dll, or even better HTTPDLL2. You are digging yourself a hole using MPlay, it is old, unreliable, and in some cases unusable.

I would be happy to give you some tips if you start to learn a new library/dll.

In Topic: Inventory tutorial please...

12 December 2012 - 05:32 AM

A combination of: arrays[,], repeat(), sprites, text, and mouse checking!

- Use the array to store each slot and it's info ( Which item, how many )

- Use a repeat statement to loop through the array slots

- During each iteration of the repeat loop, draw the sprite for the item in the slot ( if there is one ) and some text telling you how many

- Use the mouse to drag and drop items into different slots!