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Saruwatari

Member Since 10 Feb 2010
Offline Last Active Apr 01 2013 03:40 PM

Posts I've Made

In Topic: Multiple Textboxes

01 April 2013 - 01:42 PM

I have revived the project today... I have very little time, so I'll do what I can today and post it here unfinished, probably with small bugs I haven't yet discovered, but 90% things from to-do list are already finished... Wish me luck and look out for it :)


In Topic: Multiple Textboxes

31 August 2012 - 08:19 PM

Could someone please explain how can I get this to work in Gamemaker: Studio?

Why it keeps saying that some functions are obsolete?


I have no idea... I am using GM8. Though I have bad news, I can't get some things to work properly, no matter what I do. Cursor moving has some issues I didn't expect to appear.

In Topic: Multiple Textboxes

19 August 2012 - 05:24 PM

Please check the changelog and find 1.4 version... Those features are all already added, just wondering if I'll extend it to multi-line... The finished 1.4 should be upped here in 3-4 days.


Currently I find myself with lack of time and patience... Found a horrible bug I need to fix, although I haven't found any flawless solution for that. Apart from the bug, there are only 2 more things to add, one will take only few minutes to do and the other one has to be worked out a bit. So I'm not going to be able to upload it today, sadly. Check out the topic frequently for more info, I hope I'll get it to work as soon as possible.

In Topic: Multiple Textboxes

16 August 2012 - 06:26 PM

Features I think you should add:
- Moving the blinker with the left and right arrows
- Highlighting text with the mouse for copying, cutting, and pasting etc.
- Multi-line boxes

Good-job so far btw! :)



Please check the changelog and find 1.4 version... Those features are all already added, just wondering if I'll extend it to multi-line... The finished 1.4 should be upped here in 3-4 days.

In Topic: Minecraft style Tnt.

14 August 2012 - 04:36 PM

I would rather use a more elegant solution - using collision_circle() function.

collision_circle(xc,yc,radius,obj,prec,notme) This function tests whether there is a collision between the (filled) circle centered at position (xc,yc) with the given radius and entities of object obj. For example, you can use this to test whether there is an object close to a particular location.


"xc" and "yc" would be the coordinates of the TNT. "radius" shall be 64. "obj" is the parent you want. And the remaining two:

The argument prec indicates whether the check should be precise or only based on the bounding box of the instance. Precise checking is only done when the sprite for the instance has the precise collision checking set. The argument notme can be set to true to indicate that the calling instance should not be checked.