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Theseus
Member Since 09 Feb 2010Offline Last Active Jun 04 2013 05:49 PM
About Me
I make games.
I make music for games.
If you need help with anything involving GML, feel free to PM me. I'm always available to help with coding.
If you'd like custom music for your game, just ask. I can compose in a broad range of genres and formats.
Community Stats
- Group GMC Member
- Active Posts 80
- Profile Views 3732
- Member Title The Great One
- Age 18 years old
- Birthday May 31, 1995
-
Gender
Male
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Location
USA
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Interests
Music, Games, Literature.
Latest Visitors
Topics I've Started
Original 8-Bit Music for Your Games!
01 January 2013 - 07:47 AM
This is an album of 8-bit/chiptune music I released a while back, but never posted here. As with all my music, you are free to use it in your games, as long as you give credit! Feel free to check out the other music on my site as well!
(inb4 "this technically isn't 8-bit")
(inb4 "i'm not paying $5 for this album that you spent hours and hours of work on")
Instance_ functions broken?
17 December 2012 - 08:36 AM
Finding the nearest isometric tile [SOLVED]
03 April 2012 - 02:34 AM

^ An example screen, with grid lines drawn in.
I've tried a few different things, but I can't seem to get it to work properly, and my code is too convoluted to make any sense of if I post it here.
Any ideas?
Free, high-quality music by request!
16 January 2012 - 11:40 PM
~ I am currently accepting requests! ~
About me / My Work
Music I've Written
You can listen to all of the music I've composed in the past for free at elicounts.bandcamp.com. I have 2 albums available which can be downloaded and used in your game for free. These are "Soundtracks", which contains all the music I've written specifically for use in games, and "8-Bit Limit", an album of 8-bit chiptunes perfect for retro games. I also have a third album on my site, "Symfonics", which contains all the more serious pieces I've written.
Requests
I require credit somewhere in your game, along with a link to elicounts.bandcamp.com.
Please make your request in the following format, to allow the best possible result.
Game name: optional
Game description: describe your game. (fantasy RPG, sci-fi FPS, etc.)
Purpose: is this a heroic fanfare? a battle theme? BE SPECIFIC!
Mood: should the song be triumphant? gloomy? creepy? etc.
Tempo: should the song be fast? slow? upbeat? dirgey? etc.
Length: maximum of 4 minutes
Looping: should the song loop?
For an entire soundtrack:
I will consider composing several tracks or even an entire soundtrack for your game, but only if it's a serious project with potential, as it takes a lot of work to score a whole game. PM me if interested.
Queue:
Stuff I'm working on at the moment:
- King Tetiro's Legena (Full soundtrack)
Grid-based lighting issues
31 May 2011 - 02:51 AM
Depending on each tile's distance from torches and the player, it is assigned a light value, called light[x,y].
Then, the control object draws a black box over each tile at the alpha value previously assigned, as such:
w = view_wview / 16
h = view_hview / 16
draw_set_color(c_black)
for (i=0;i<w;i+=1) {
for (j=0;j<h;j+=1) {
draw_set_alpha(1-light[i,j])
draw_rectangle(view_xview+(i*16),view_yview+(j*16),view_xview+(i*16)+16,view_yview+(j*16)+16,0)
}
}
The boxes are drawn correctly, but the code also draws a strange dark grid on all of the boxes not near the player, as shown below (zoomed 2x).
placeholder graphics ftw!Any idea where this grid is coming from / how I can remove it?
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