Has anyone found a workaround for drawing tiles to a surface? Seems like such a crucial aspect of drawing surfaces should be possible in Studio.
I have done a little more experimenting and was not able to get it to work.
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EchoJerichoX
Member Since 06 Feb 2010Offline Last Active Feb 21 2013 05:41 PM
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Metroid: Coven is my main project. It is based on the Metroid series and is in the top-down perspective. You can get more information in the following places...
The official website: http://www.metroidco...com/en/news.php.
The Facebook page: http://www.facebook....125545504279692.
The primary forum post: http://gmc.yoyogames...howtopic=510903.
The YouTube channel: http://www.youtube.c...er/EchoJerichoX.
You can also find information on joining the development team here: http://gmc.yoyogames...howtopic=468874.
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In Topic: Issue drawing tiles to a surface
21 February 2013 - 04:17 AM
In Topic: Issue drawing tiles to a surface
13 February 2013 - 03:28 AM
I am not in any rush to get the answer with this, but if anyone comes up with something, please post here and let me know, keeping in mind that I am using GM:Studio.
In Topic: Issue drawing tiles to a surface
12 February 2013 - 09:18 PM
Yeah, I know. I am not sure how to get around it.
Can someone else shed some light on this issue? I am pretty shocked that no one has found a work-around for something like this yet o.O
Can someone else shed some light on this issue? I am pretty shocked that no one has found a work-around for something like this yet o.O
In Topic: Issue drawing tiles to a surface
12 February 2013 - 05:29 PM
No, because I am using GM:Studio and all three of those functions do nothing now.Have your tried:
io_handle(); screen_redraw(); screen_refresh();
In Topic: Metroid: Coven
25 January 2013 - 07:19 PM
New playable preview is out! Check the OP for a download link!!!
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